14th September 2017, 6:32 PM
(This post was last modified: 14th September 2017, 9:35 PM by A Black Falcon.)
I forgot about two games, which now are added to my previous post -- Space War (2600) and Rad Racer II (NES).
As for Muppet movies, perhaps. Umm... I'm not sure if I own any, though. I might have a VHS copy of Muppet Treasure Island somewhere? Never seen it, though. On that note, I also have the mid '90s PC adventure game of that same name; owned it for years, never played it. I think it got good reviews at the time.
As for Muppet movies, perhaps. Umm... I'm not sure if I own any, though. I might have a VHS copy of Muppet Treasure Island somewhere? Never seen it, though. On that note, I also have the mid '90s PC adventure game of that same name; owned it for years, never played it. I think it got good reviews at the time.
Quote:I've seen how sonic can just sort of eternally stand almost on a wall in Sonic 4. It doesn't hurt the game tooo much but it does trivialize the momentum-based level design if Sonic doesn't need momentum to overcome obstacles.Yeah, the physics in that game are pretty bad. But I'm sure that their handheld games before it also have problems too, it can't be only Sonic 4... but people held console games to a much higher standard so they got away with it there.
Quote: I will admit that adding the forward "homing dash' to Sonic's moves did a lot for maintaining that momentum, but the stage design is once again where it falls apart. Episode 2 does seem to have a bit better level design, but after Sonic Mania I've realized just where it falls flat.Adding the homing dash to 2d Sonic games feels really weird somehow... I've only played a little of Sonic 4, but probably because I 'expect' 2d Sonic to play like the Genesis games, adding this 3d-Sonic homing attack seems kind of wrong. It makes the game simpler to an unnecessary degree too, homing attacks aren't nearly as needed in 2d games as they are in 3d!