13th September 2017, 6:15 PM
I've seen how sonic can just sort of eternally stand almost on a wall in Sonic 4. It doesn't hurt the game tooo much but it does trivialize the momentum-based level design if Sonic doesn't need momentum to overcome obstacles. I will admit that adding the forward "homing dash' to Sonic's moves did a lot for maintaining that momentum, but the stage design is once again where it falls apart. Episode 2 does seem to have a bit better level design, but after Sonic Mania I've realized just where it falls flat.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)