12th September 2017, 6:29 AM
The reviewers didn't really have the mental tools they needed to evaluate level design. They saw that Sonic was moving and controlling like Sonic should and proclaimed "a return to the 2D style". Later, they would proclaim "Sonic was never good" using these Advance games to justify that.
Colors is pretty fun, and so is Generations. Lost World felt like an evolution the series needed to me when I first played it, but it's the execution where things fall apart. It's a lot harder to go back to that now. I really do want good 3D Sonic, that is good enough that a 3D game doesn't need to force in 2D sections to get fans to like it. 3D sonic is just so hard to get right, but if Lost World style parkour (with better and more obvious controls) and a less powerful "boost" mechanic can be combined with solid level design that makes you want to explore and also provides multiple "speed paths" through those other sections, then Sega can get there.
Just don't let Dimps get involved.
Colors is pretty fun, and so is Generations. Lost World felt like an evolution the series needed to me when I first played it, but it's the execution where things fall apart. It's a lot harder to go back to that now. I really do want good 3D Sonic, that is good enough that a 3D game doesn't need to force in 2D sections to get fans to like it. 3D sonic is just so hard to get right, but if Lost World style parkour (with better and more obvious controls) and a less powerful "boost" mechanic can be combined with solid level design that makes you want to explore and also provides multiple "speed paths" through those other sections, then Sega can get there.
Just don't let Dimps get involved.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)