14th September 2012, 9:17 PM
My friend Alex and I beat Donkey Kong Country Returns at last. It was a good game, but the ending was a huge letdown. I won't spoil anything for those who haven't played, suffice to say that the hidden final level is just... bad. Insultingly bad. Nevertheless, it was a fun and challenging game with many levels that are worth replaying just for fun once you've overcome the stress of collecting all the KONG letters and puzzle pieces.
Next, we're going to work on Kirby's Epic Yarn, and then New Super Mario Bros. Wii, and then Sonic the Hedgehog 4 Episode II. We beasted Kirby's Return to Dreamland in two nights about a year ago. We like playing co-op on platformers, and we love that the Wii has brought some of Nintendo's franchises back to their basics in terms of classic platforming (Sega has done likewise with Sonic 4). The Nintendo 64 (and Dreamcast, in Sonic's case) did a good job for the most part of converting their classic sidescrollers into 3D, but then the Gamecube was sadly lacking in platformers. My only real gripe about these nostalgically themed platformers is the forced incorporation of motion sensitivity into them. It can be very unresponsive sometimes, and it's just plain unnecessary. Buttons have worked fine for decades; there was no need for an "improvement."
Next, we're going to work on Kirby's Epic Yarn, and then New Super Mario Bros. Wii, and then Sonic the Hedgehog 4 Episode II. We beasted Kirby's Return to Dreamland in two nights about a year ago. We like playing co-op on platformers, and we love that the Wii has brought some of Nintendo's franchises back to their basics in terms of classic platforming (Sega has done likewise with Sonic 4). The Nintendo 64 (and Dreamcast, in Sonic's case) did a good job for the most part of converting their classic sidescrollers into 3D, but then the Gamecube was sadly lacking in platformers. My only real gripe about these nostalgically themed platformers is the forced incorporation of motion sensitivity into them. It can be very unresponsive sometimes, and it's just plain unnecessary. Buttons have worked fine for decades; there was no need for an "improvement."