17th May 2012, 5:16 PM
(This post was last modified: 17th May 2012, 8:59 PM by A Black Falcon.)
TurboGrafx-16 - these three games are from EBay, as usual for the system. They were bought in separate auctions, but are from one seller so the shipping was combined, $6 total. All three include the jewelcases, manuals, slipcovers, and cards; the only things missing are the outer cardboard boxes, but everything else is here.
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Moto Roader - $12. Topdown, 5-player racing game from early in the system's life. This game has no saving, but you can play the seven circuits from the beginning, so it doesn't use passwords either. Within each circuit, there are up to eight races, and if you lose or run out of gas, it's game over, start again. The game's a hard game for sure, and is pretty unforgiving. You MUST get the correct powerups if you want to stand a chance... see, when you win, you get money based on your finishing position to spend on car upgrades. You need to figure out the right ones to get to not lose. Otherwise, this game's good. Use handling B -- handling A is very confusing. The graphics are okay for an early TG16 game, but are hardly great; this is only a bit over the NES. I also dislike the "cars that fall back to the back edge of the screen get warped up" design. You'll also find this in, say, R.C. Pro-Am II on the NES, and just like there, it makes it impossible to actually get a lead... all five cars are always on the screen at all times. There is an advantage to being ahead, as once you fall back it can be a bit tricky to get up your momentum again, but still, it is a bit frustrating at times.
Alien Crush - $11.50. Pinball game. This is from '89, so it's an early TG16 game. It's got only one table, made up of just two screens. There are also four bonus rooms, each a single screen, but the gameplay in all four is fairly similar -- destroy the targets on screen (each has different enemies to defeat, but that's all you do). So yeah, the game's lacking in content. Oh, and no, no saving of scores; Devil's Crush can do that, but not in this first one. The game does have pretty good, very Turbografx-ey graphics and sound, though, and it controls and plays very well. The only flaw is the limited amount of content.
Bonk's Revenge - $15. The second Bonk game. The first one was a good game, so I'm hoping that this is as good... :) I don't think the first Bonk was quite Mario World or Sonic the Hedgehog great, but it was a pretty good slightly lower-tier platformer. This one looks pretty similar to the first, but with new levels and some new powers and stuff.
Yeah, all three of these cost more than I'd paid for TG16 games before -- previously I hadn't paid over $11 or so -- but they're actually in the lower mid tier of TG16 game prices. Apart from the really cheap stuff that's in low demand, such as almost all of the sports games, TG16 games quickly get a bit pricey, by classic game standards... I mean, I wanted all three of these games for sure, but I'd love to have Devil's Crush, Super Star Soldier, Cratermaze, Bomberman '93, Soldier Blade, Psychosis, the Neutopia games, etc... but yeah, those are even more expensive.
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Moto Roader - $12. Topdown, 5-player racing game from early in the system's life. This game has no saving, but you can play the seven circuits from the beginning, so it doesn't use passwords either. Within each circuit, there are up to eight races, and if you lose or run out of gas, it's game over, start again. The game's a hard game for sure, and is pretty unforgiving. You MUST get the correct powerups if you want to stand a chance... see, when you win, you get money based on your finishing position to spend on car upgrades. You need to figure out the right ones to get to not lose. Otherwise, this game's good. Use handling B -- handling A is very confusing. The graphics are okay for an early TG16 game, but are hardly great; this is only a bit over the NES. I also dislike the "cars that fall back to the back edge of the screen get warped up" design. You'll also find this in, say, R.C. Pro-Am II on the NES, and just like there, it makes it impossible to actually get a lead... all five cars are always on the screen at all times. There is an advantage to being ahead, as once you fall back it can be a bit tricky to get up your momentum again, but still, it is a bit frustrating at times.
Alien Crush - $11.50. Pinball game. This is from '89, so it's an early TG16 game. It's got only one table, made up of just two screens. There are also four bonus rooms, each a single screen, but the gameplay in all four is fairly similar -- destroy the targets on screen (each has different enemies to defeat, but that's all you do). So yeah, the game's lacking in content. Oh, and no, no saving of scores; Devil's Crush can do that, but not in this first one. The game does have pretty good, very Turbografx-ey graphics and sound, though, and it controls and plays very well. The only flaw is the limited amount of content.
Bonk's Revenge - $15. The second Bonk game. The first one was a good game, so I'm hoping that this is as good... :) I don't think the first Bonk was quite Mario World or Sonic the Hedgehog great, but it was a pretty good slightly lower-tier platformer. This one looks pretty similar to the first, but with new levels and some new powers and stuff.
Yeah, all three of these cost more than I'd paid for TG16 games before -- previously I hadn't paid over $11 or so -- but they're actually in the lower mid tier of TG16 game prices. Apart from the really cheap stuff that's in low demand, such as almost all of the sports games, TG16 games quickly get a bit pricey, by classic game standards... I mean, I wanted all three of these games for sure, but I'd love to have Devil's Crush, Super Star Soldier, Cratermaze, Bomberman '93, Soldier Blade, Psychosis, the Neutopia games, etc... but yeah, those are even more expensive.