28th March 2012, 6:30 AM
The way your post was arranged, I didn't notice any actual game listed. Now I think I do.
I think you misunderstood my question about pinouts on the NES a bit.
The cart I modded up has a stolen Game Genie handle screwed into it, so I don't need to worry about pulling it out of my NES.
The 10NES chip is needed to play it on an original NES. The top loader (and all Famicoms for that matter) don't have that chip, so it isn't needed there. However, that's the problem. Since the Famicom never had that security chip, neither did any of the games. As a result, none of them can be played "straight" on the original NES. The way the chip works is two are required. One in "lock" mode in the NES, and the other in "key" mode in the cartridge. They constantly talk to each other the entire time the system is on and if one of them gets a bad code from the other, the system goes into a boot loop. So, since Famicom games don't have that chip at all, without something done about it, even a pin conversion will still result in a boot loop. As a result, the official converters had to have a single chip added, a 10NES. It's wired to the extra pins on the NES board, so they don't interfere. It simply serves as a way to allow all Famicom games to be played on the NES.
Just like the 10NES in a "normal" NES game, the 10NES in this cart isn't even activated on the top loading NES or an original NES with the chip disabled.
I have to assume the Honeybee adapter had a Tengen-style counterfeit version of the 10NES in there (or a voltage spike or some other similar bypass for the 10NES). Either that, or it comes with a note that it won't work on the original NES.
I think you misunderstood my question about pinouts on the NES a bit.
The cart I modded up has a stolen Game Genie handle screwed into it, so I don't need to worry about pulling it out of my NES.
The 10NES chip is needed to play it on an original NES. The top loader (and all Famicoms for that matter) don't have that chip, so it isn't needed there. However, that's the problem. Since the Famicom never had that security chip, neither did any of the games. As a result, none of them can be played "straight" on the original NES. The way the chip works is two are required. One in "lock" mode in the NES, and the other in "key" mode in the cartridge. They constantly talk to each other the entire time the system is on and if one of them gets a bad code from the other, the system goes into a boot loop. So, since Famicom games don't have that chip at all, without something done about it, even a pin conversion will still result in a boot loop. As a result, the official converters had to have a single chip added, a 10NES. It's wired to the extra pins on the NES board, so they don't interfere. It simply serves as a way to allow all Famicom games to be played on the NES.
Just like the 10NES in a "normal" NES game, the 10NES in this cart isn't even activated on the top loading NES or an original NES with the chip disabled.
I have to assume the Honeybee adapter had a Tengen-style counterfeit version of the 10NES in there (or a voltage spike or some other similar bypass for the 10NES). Either that, or it comes with a note that it won't work on the original NES.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)