13th March 2012, 1:55 PM
Ah, I didn't know that that was Dreamland 3's final boss, I've never gotten past world 2 of that game.
Game Gear
--
Surf Ninjas - $2, cart only. Mediocre sidescrolling beat 'em up from Sega. Based on a movie license. You have a nice variety of moves, but the game's nothing special, that's for sure. It is funny that Sega got this movie license and then only released a GG game and not a Genesis one, though. (And no, it is not a movie I have ever seen)
Tempo Jr. - $7, cart only. A bit expensive, but I guess it was worth it... this is the second of the three Tempo games, and the last one with a US release. Tempo for 32X is a good but not great platformer, but this one has a more mixed result. The graphics are great, the audio good enough, and the controls are good. Level designs are fun, and there is password save (On-cart saving would be better, but oh well)... but... there's just one problem -- this is a Sega Club game, which means that it's both quite short, and insanely easy. The length isn't too bad -- four or five levels, each of two stages and a boss (followed by a bonus game), and then a boss rush and then final boss -- but it's all so ridiculously easy that I beat the game the first time I played it without dying a single time. Most enemies drop health powerups, other health ups and extra lives are everywhere... yeah, the game just is challenge-free. The bosses provide a slight challenge, until I figured out how to beat each one, but as I said, none enough so to kill me even once. Oh, and the game's pretty slow paced too. You can run, but still, the game's a bit slow (though in this respect it reflects the 32X game, which is similar.). Also, you only are given passwords on game over. Given how hard it is to die, that means that I'd have to kill myself on purpose over and over just to get one (and there aren't pits of death here, just pits that hurt you a bit). Argh. However, despite the significant problems, it was fun enough to be worth playing through, so I don't regret getting it.
DS
--
Metroid Prime Hunters -$5, card only - replacement for my lost copy of this game. I've given up on ever finding it. I've been wanting a replacement for some time, but wasn't willing to spend as much as the game costs in most stores... this copy was cheap.
Game Boy
--
Iron Man and X-O Manowar in Heavy Metal - $1, cart only - average licensed platformer from Acclaim.
Game Gear
--
Surf Ninjas - $2, cart only. Mediocre sidescrolling beat 'em up from Sega. Based on a movie license. You have a nice variety of moves, but the game's nothing special, that's for sure. It is funny that Sega got this movie license and then only released a GG game and not a Genesis one, though. (And no, it is not a movie I have ever seen)
Tempo Jr. - $7, cart only. A bit expensive, but I guess it was worth it... this is the second of the three Tempo games, and the last one with a US release. Tempo for 32X is a good but not great platformer, but this one has a more mixed result. The graphics are great, the audio good enough, and the controls are good. Level designs are fun, and there is password save (On-cart saving would be better, but oh well)... but... there's just one problem -- this is a Sega Club game, which means that it's both quite short, and insanely easy. The length isn't too bad -- four or five levels, each of two stages and a boss (followed by a bonus game), and then a boss rush and then final boss -- but it's all so ridiculously easy that I beat the game the first time I played it without dying a single time. Most enemies drop health powerups, other health ups and extra lives are everywhere... yeah, the game just is challenge-free. The bosses provide a slight challenge, until I figured out how to beat each one, but as I said, none enough so to kill me even once. Oh, and the game's pretty slow paced too. You can run, but still, the game's a bit slow (though in this respect it reflects the 32X game, which is similar.). Also, you only are given passwords on game over. Given how hard it is to die, that means that I'd have to kill myself on purpose over and over just to get one (and there aren't pits of death here, just pits that hurt you a bit). Argh. However, despite the significant problems, it was fun enough to be worth playing through, so I don't regret getting it.
DS
--
Metroid Prime Hunters -$5, card only - replacement for my lost copy of this game. I've given up on ever finding it. I've been wanting a replacement for some time, but wasn't willing to spend as much as the game costs in most stores... this copy was cheap.
Game Boy
--
Iron Man and X-O Manowar in Heavy Metal - $1, cart only - average licensed platformer from Acclaim.