15th August 2010, 2:31 PM
Fallout: New Vegas
-Towns seem to have more randomized events [a guy ran out of an alley and attacked a member of a local gang on one occasion]
-Melee weapons also have a secondary attack
-There was an item called "antivenom]
-More variety of weapons, I think there were three different kinds of shotguns in my inventory at the start of the demo
-Each town has a different opinion of you [I killed some people and eventually got shunned by the whole town]
-Factions play a bigger role, I killed a gang member and a bunch of his friends came out of a building and killed me
-Each gun has an iron sight
-Using the boxing gloves to attack someone will eventually knock them down [from fatigue damage], where you can then shoot them up at your leisure
Brink
-Four classes that have fully customizable appearance [medic, soldier, engineer, operative/spy]
-Soldier can deploy explosives and give out extra ammo
-Medic can heal and issue revive kits [when you "die", you character falls down and you can wait to be revived or respawn in the next respawn wave]
-Engineer can deploy turrets and do construction objectives
-Operative can hack and take on the likeness of a fallen enemy
-All classes can be changed at will in the spawn room
-Completing objectives, killing enemies and so on gives you experiences that you can use to get more weapons and customization options
-Levels are pretty large and complex, rounds are objective-based and can last 20-30 minutes
-SMART system works really well, it allows you to jump over obstacles, grab on to ledge and pull yourself up, slide along the ground and other things like that
Hunted: The Demon's Forge
-At E3 people referred to this as Gears of Warcraft and I think the name is apt
-Two player co-op with a male warrior and a female archer
-New weapons can be picked up in the levels, along with other items like potions and extra arrows
-Combat is hack-and-slash, or shoot-and-kill [depending on which character you play as]
-There are various magical spells that the characters can use
-Certain things in each level require to characters to work together
-Kind of reminds me of Gauntlet [or maybe Hexen]
Rage
The good:
-Graphics are really good
-Animation is really smooth
-Combat looks fluid and different enemies will come at you in different ways [some guys are acrobatic and will use the environment to swing around and hit you]
-Dead City looks AMAZING, graphics and artistically. The boss battle there is insane, and the part where the demo cuts out at this segments is even more insane.
-The game finally has a solid release date
The bad:
-Still 13 months away
Two Worlds II
-Deeper character customization [wasn't show off in the demo though]
-More generic wildlife [the savanna in the demo had leopards, ostriches, and rhinos]
-Spells are created through cards [combine fire card with missile cards creates fireball spell, but there are also secondary effects that can be added on]
-Weapons and armor are upgradeable [stackable system is replaced with the ability to break down armor and weapons into their key components for use in upgraded existing weapons and armor]
-Animations looks much smoother, big improvements over the original
-Several different varieties of travel exist [one is a sailboat that you can actually sail yourself, as in controlling the sail and rudder]
-Main storyline is 20-30 hours, but there are tons of sidequests
-Multiplayer is revamped and much deeper [the multiplayer actually covers the seven years between the original game and its sequel]
-Herbs and misc. animal items can be combined to create different potions, each combination will result in a recipe that will show you how to make it again [think this was in the original]
-No skill trees, all individual skills are available to add points to depending on how you want to play.
-Armor sets can be tied to a single button, making it much easier to switch between ranged, close-range, and magical focuses
-Didn't get to see dialog and voice acting in action, but considering how much everything else has been improved I would be very surprised if this didn't get fixed as well
-Combat feels much deeper with a variety of different attacks depending on how your character is moving
Looks like a major improvement over the original.
-Towns seem to have more randomized events [a guy ran out of an alley and attacked a member of a local gang on one occasion]
-Melee weapons also have a secondary attack
-There was an item called "antivenom]
-More variety of weapons, I think there were three different kinds of shotguns in my inventory at the start of the demo
-Each town has a different opinion of you [I killed some people and eventually got shunned by the whole town]
-Factions play a bigger role, I killed a gang member and a bunch of his friends came out of a building and killed me
-Each gun has an iron sight
-Using the boxing gloves to attack someone will eventually knock them down [from fatigue damage], where you can then shoot them up at your leisure
Brink
-Four classes that have fully customizable appearance [medic, soldier, engineer, operative/spy]
-Soldier can deploy explosives and give out extra ammo
-Medic can heal and issue revive kits [when you "die", you character falls down and you can wait to be revived or respawn in the next respawn wave]
-Engineer can deploy turrets and do construction objectives
-Operative can hack and take on the likeness of a fallen enemy
-All classes can be changed at will in the spawn room
-Completing objectives, killing enemies and so on gives you experiences that you can use to get more weapons and customization options
-Levels are pretty large and complex, rounds are objective-based and can last 20-30 minutes
-SMART system works really well, it allows you to jump over obstacles, grab on to ledge and pull yourself up, slide along the ground and other things like that
Hunted: The Demon's Forge
-At E3 people referred to this as Gears of Warcraft and I think the name is apt
-Two player co-op with a male warrior and a female archer
-New weapons can be picked up in the levels, along with other items like potions and extra arrows
-Combat is hack-and-slash, or shoot-and-kill [depending on which character you play as]
-There are various magical spells that the characters can use
-Certain things in each level require to characters to work together
-Kind of reminds me of Gauntlet [or maybe Hexen]
Rage
The good:
-Graphics are really good
-Animation is really smooth
-Combat looks fluid and different enemies will come at you in different ways [some guys are acrobatic and will use the environment to swing around and hit you]
-Dead City looks AMAZING, graphics and artistically. The boss battle there is insane, and the part where the demo cuts out at this segments is even more insane.
-The game finally has a solid release date
The bad:
-Still 13 months away
Two Worlds II
-Deeper character customization [wasn't show off in the demo though]
-More generic wildlife [the savanna in the demo had leopards, ostriches, and rhinos]
-Spells are created through cards [combine fire card with missile cards creates fireball spell, but there are also secondary effects that can be added on]
-Weapons and armor are upgradeable [stackable system is replaced with the ability to break down armor and weapons into their key components for use in upgraded existing weapons and armor]
-Animations looks much smoother, big improvements over the original
-Several different varieties of travel exist [one is a sailboat that you can actually sail yourself, as in controlling the sail and rudder]
-Main storyline is 20-30 hours, but there are tons of sidequests
-Multiplayer is revamped and much deeper [the multiplayer actually covers the seven years between the original game and its sequel]
-Herbs and misc. animal items can be combined to create different potions, each combination will result in a recipe that will show you how to make it again [think this was in the original]
-No skill trees, all individual skills are available to add points to depending on how you want to play.
-Armor sets can be tied to a single button, making it much easier to switch between ranged, close-range, and magical focuses
-Didn't get to see dialog and voice acting in action, but considering how much everything else has been improved I would be very surprised if this didn't get fixed as well
-Combat feels much deeper with a variety of different attacks depending on how your character is moving
Looks like a major improvement over the original.
Sometimes you get the scorpion.