8th May 2010, 8:17 PM
I finally had the opportunity to pick this up. There were a few things I was waiting on getting before buying this game - namely my tax credit so I could get a bigger TV and a Wii. Turns out I wouldn't need the tax credit after all, though, because I ended up getting both things second-hand (Wii from a friend, the TV from my parents).
I paid GameStop a visit today and brought this game home. I'd been waiting weeks for this moment... I started to play it, but didn't get much past the opening cut-scenes before I decided to shut it off. It was still daylight out, and I wanted wait until night time so the atmosphere would be better. :)
The controls seemed a little wonky at first, but I've gotten used to them for the most part. The only problem I've been having lately is that at certain moments of panic, I tend to forget that you can't use the analog stick to turn. It's kind of weird only using the wiimote for this purpose, but I wouldn't want to sacrifice strafing, so it's fine.
I *love* the idea they had of making the user swing the wiimote in certain directions to get the monsters off your back. I wasn't expecting that, so when that moment came, I had to shove my coffee table out of the way with my foot to give me room to stand up and flail my arms around like a spaz. It makes the game all the more intense and really immerses the player.
I'm not much far yet, I'm only at the 2nd nightmare sequence in the woods. This part's really frustrating, I must have played it 5 or 6 times, but I can't help myself from basically running around in circles, frantically trying to get away from the monsters. I have a poor sense of direction to begin with, so there's practically none at all when I'm trying like hell to run away. One hesitation and I'll have those fleshy fuckers all swarming on me at once.
My god, the things they did with the speaker on the wiimote are brilliant. I love the idea of holding it to my ear when a psychic flash appears and I get a creepy phone call. A brief note on "psychic flashes" that you generally see in movies/TV/some pulp novels: I hate them and think they're obnoxiously cheesy, but they work well in this game. The little disturbing stories you get from them really add to the experience and mood. Also, hearing the squeaking from the monsters on the wiimote speaker really reinforces the urgency of GET THE FUCK OUT OF HERE THEY'RE RIGHT BEHIND YOU!
So far, I'm loving the whole experience, I just wish there was a way to look at your GPS while being chased in the nightmare scenes. I get the feeling I only made it through the first one by dumb luck, so I guess I have a lot more trial and error to look forward to. :crap: Maybe turning the brightness up on my TV will help, I think part of the problem is that it's so dark that I'm almost blindly running from door to door with little chance to think out the path.
I paid GameStop a visit today and brought this game home. I'd been waiting weeks for this moment... I started to play it, but didn't get much past the opening cut-scenes before I decided to shut it off. It was still daylight out, and I wanted wait until night time so the atmosphere would be better. :)
The controls seemed a little wonky at first, but I've gotten used to them for the most part. The only problem I've been having lately is that at certain moments of panic, I tend to forget that you can't use the analog stick to turn. It's kind of weird only using the wiimote for this purpose, but I wouldn't want to sacrifice strafing, so it's fine.
I *love* the idea they had of making the user swing the wiimote in certain directions to get the monsters off your back. I wasn't expecting that, so when that moment came, I had to shove my coffee table out of the way with my foot to give me room to stand up and flail my arms around like a spaz. It makes the game all the more intense and really immerses the player.
I'm not much far yet, I'm only at the 2nd nightmare sequence in the woods. This part's really frustrating, I must have played it 5 or 6 times, but I can't help myself from basically running around in circles, frantically trying to get away from the monsters. I have a poor sense of direction to begin with, so there's practically none at all when I'm trying like hell to run away. One hesitation and I'll have those fleshy fuckers all swarming on me at once.
My god, the things they did with the speaker on the wiimote are brilliant. I love the idea of holding it to my ear when a psychic flash appears and I get a creepy phone call. A brief note on "psychic flashes" that you generally see in movies/TV/some pulp novels: I hate them and think they're obnoxiously cheesy, but they work well in this game. The little disturbing stories you get from them really add to the experience and mood. Also, hearing the squeaking from the monsters on the wiimote speaker really reinforces the urgency of GET THE FUCK OUT OF HERE THEY'RE RIGHT BEHIND YOU!
So far, I'm loving the whole experience, I just wish there was a way to look at your GPS while being chased in the nightmare scenes. I get the feeling I only made it through the first one by dumb luck, so I guess I have a lot more trial and error to look forward to. :crap: Maybe turning the brightness up on my TV will help, I think part of the problem is that it's so dark that I'm almost blindly running from door to door with little chance to think out the path.