22nd March 2010, 8:49 AM
In the time it takes you to switch out Gears of War to play FF 13 you can beat Silent Hill: Shattered Memories 4 times.
To anyone who has surround sound please, please set your system up properly for this game - the sound work is amazing.
This is a mild spoiler so feel free to read past it, but seeing as the cult has no part in Shattered Memories I cant help but see the PS2 sequel as a logical path. I wonder if Konami will re-release SH2 with Shattered Memories wii controls. It wouldn't be hard to do SH2 with no weapons. You'd essentially just be running from a myriad of baddies, maybe with different methods to escape them when they tackle you. Then there's boss fights, that would be fun. Maybe some particular movements or boss-only weapons would apply (you find a gun loaded with 4 bullets, you find a crowbar that after defeating the boss, a cut scene shows you beating it so severely it breaks or bends the crowbar, etc).
the RE series motivated its ammo and weapon dumps because in each game you arrive during or after a viral breakout or like in 4 and 5, its a building army. So it makes sense to find weapons, healing items and ammo everywhere. In SH it was out of place, however in at least particular instance it breaks the fourth wall in a way, before an epic boss battle in the original Silent Hill (or was it 2?) there was a room full of empty health drinks, as if warning you. But I guess it's all 'placed' there for you in particular, now that I think about it.
To anyone who has surround sound please, please set your system up properly for this game - the sound work is amazing.
This is a mild spoiler so feel free to read past it, but seeing as the cult has no part in Shattered Memories I cant help but see the PS2 sequel as a logical path. I wonder if Konami will re-release SH2 with Shattered Memories wii controls. It wouldn't be hard to do SH2 with no weapons. You'd essentially just be running from a myriad of baddies, maybe with different methods to escape them when they tackle you. Then there's boss fights, that would be fun. Maybe some particular movements or boss-only weapons would apply (you find a gun loaded with 4 bullets, you find a crowbar that after defeating the boss, a cut scene shows you beating it so severely it breaks or bends the crowbar, etc).
the RE series motivated its ammo and weapon dumps because in each game you arrive during or after a viral breakout or like in 4 and 5, its a building army. So it makes sense to find weapons, healing items and ammo everywhere. In SH it was out of place, however in at least particular instance it breaks the fourth wall in a way, before an epic boss battle in the original Silent Hill (or was it 2?) there was a room full of empty health drinks, as if warning you. But I guess it's all 'placed' there for you in particular, now that I think about it.