7th November 2007, 7:15 PM
Quote:I must know everything, so I wouldn't mind if the song was subtitled when you played it in sound test. That would be cool. In fact I think Soul Calibur does exactly that with in-combat voices. I think if you go into a character profile and check all their voice samples, it translates them all when you play them. Aside from the fact that I had to pick the "extra character" I wanted instead of being able to have them all in one version, that's one of those touches that really puts SC2 on my best game ever list. It's the little things that really pull together a good game. I don't think it's a good idea to subtitle during battle though.
You're right, in the sound test in Soul Calibur games they have a voice section where you can play back all of the things a character can say, with translations of what they're saying. So they do translate voices in a separate place... and FE, like most 3d fighting games, doesn't really have named special moves, so there isn't the move names issue either. On this issue the Soul Calibur series does quite well... I have the usual issues with Soul Calibur world/character-design wise (re: my "JRPGs" thread), of course, but on this issue it does quite well. If only SNK and Capcom had done anything remotely approaching that with their old fighting games... :(
Quote:Actually, I am okay with not knowing what they mean. There is a reason it's called background music. It's not meant to be the thing your focusing on.
You're really stretching here, ABF. Read those Fire Emblem lyrics. Now tell me if knowing those lyrics, being the Fire Emblem fan that I know you are, means you know more about the game, plot, and the characters. Of course not.
I absolutely disagree, as I said. Just because it's a background music song it doesn't mean that it's any less worth knowing... I'm not stretching at all.