18th October 2007, 7:40 PM
EdenMaster Wrote:*Insert picture of woman on Jeopardy with just "What" has her answer*
Um. What are you talking about? Every character I've seen has moves based on their actual moves...
And DJ, while Little Mac would suit in a fighting game...what exactly would all his attacks be? What about his special moves? All he does in Punch-Out is...punch. He doesn't have enough for a full movelist.
Like any of them really had one going into the game, but a little imagination fixed that. Look at Ness. He was an RPG character and his move sets were really more healing moves. They thought of how they might work in a fighting game and eventually worked in Paula's moves. As the biggest example, Captain Falcon. He RACED IN A CAR, and they made him an awesome fighter. There's also Fox McCloud, and oh yes, Sonic just RAN, what would he do in this game? Well, he seems to work.
Here's my idea. His A moves would be pretty obvious, as well as his smash attacks. We're talking Queensbury rules here, so even his downward A moves are punches. His block would be a unique graphic, like Yoshi's egg shell, and he's basically hunker down on himself and put up the dukes. That actually plays directly into the fighting mechanics because him taking too many hits while blocking did the same thing that it does in this game. He'll also be a character with a rapid fire A move, a rapid series of left and right hooks. Look at the trophy version on that site and you see both a dashing one two punch combo (I'm thinking forward B) and an awesome upward B move (Give him the upper cut, THE UPPER CUT!). His standing B and his down B are a little trickier, but with everything else worked out, I'm sure a board room could easily cook up something where I failed.
For example, there's no reason he couldn't learn from his opponents like Ness learned from Paula. Down B could be, just as an example, a teleporting tiger punch, or a laughing hippo counter (think Marth and Roy's counter setup). His stationary B could, say, be a Marth and Roy style combo move, standing B is the starter and there are various chains of different punches he could work in. Heck it's all Nintendo games he could study under a Hitmonchan and learn elemental punches like fire punch or ice punch.
Oh yes, his throws would basically be him pushing his target to a side and winding up a punch to launch in various directions.
Now a Super attack is always hard to figure out, but I've worked through a few ideas. At first I was thinking a really big teleporting punch or maybe a copy of Mr. Dream's (since they couldn't call it Mike Tyson's) grand combo move, and a character being targetted has to block or dodge each blow or get a killer flying blow delivered.
Then I called my friend and after we both talked about it, this person slammed in the awesome with this little idea. Well, we tweaked it into this together. Little Mac goes in front of the camera, transparent, like he is in Super Punch out and like the entire stage is his opponent in fromt of him, and he throws punches at the stage in various directions and the other players need to run around avoiding the hits.
Oh wow... I WANT THAT! That would be AWESOME!
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)