17th March 2003, 10:38 PM
It's bad if it's repetition of a bad thing. Look at Tomb Raider for example. The controls were okay with the first game since it was one of the first 3-D games ever made, but then we saw how well 3D games can control so the whole checkerboard controls got very annoying by comparison. RE is similar that way. Silent Hill showed that controls don't have to suck in that type of game.