2nd May 2007, 12:52 PM
I still don't see PC games as more "complicated". I mean I've been playing PC games for years, from all those old classic platformers to the old adventure games (though admittedly I didn't play the old RPGs, I do have the NES version of Ultima Exodus, and really the fact that it's also on NES negates any claim to it being an example, further it played a lot like Dragon Quest but with more classes). Up until those first FPS games, PC games really were just an alternative. After FPS, then modding came into it's own, but I wouldn't say Wolfenstein was some huge epic far more intricate in detail than some console game.
I will say this, at this point, the main difference between PC and console games, with them increasingly being released on both systems almost totally identical? Modding. Unless they do this "game 3.0" thing as Sony calls it (and as has been done well on PCs for years), the PC will continue to have the advantage in games with heavy modding support.
I will say this, at this point, the main difference between PC and console games, with them increasingly being released on both systems almost totally identical? Modding. Unless they do this "game 3.0" thing as Sony calls it (and as has been done well on PCs for years), the PC will continue to have the advantage in games with heavy modding support.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)