17th March 2003, 11:51 AM
Quote:The developers of the game did not feel that the realistic direction that Zelda was headed towards was right for the series!
The point is, there isn't anything that would look out of place in a graphically-updated OoT. In a way, it depends on how you look at it.
First, Zelda: OoT does indeed have some cartoony aspects, mainly, as you showed, some of the lesser-detailed character models. This could be due to design, but at the same time, it could be due to convenient graphical limitation. You'll notice that none of the characters' skin are textured, but rather smooth-shaded. Do you see how graphical limitation could also have been the reason the "cartoony feel" was preserved?
Let's say you look at these graphically-limited aspects and say "Wow! That sure does look cartoony! It must be how it's intended to look!" I, at the same time, could look at it and say, "Wow! Games these days are mimicking photo-realism better and better! While it's very detailed, it's still has many imperfections, but still, it feeds my imagination better than the past Zeldas!"
Now, we have the Spaceworld Demo. Very impressive, polished update of a Gannondorf and Link scene. Some, who had felt my point-of-view as stated above, will say, "Oh boy! It just looks more and more photo-realistic and immersive!" while Shiggy sits in a secluded, dark room, a crushed cigarette in his palm, wailing, "Why? WHYY? I knew we shouldn't have rushed that demo! It looks nothing how I pictured the Zelda series! Oh, if only my horribly pornography addiction hadn't eaten up all my time... I have failed you, Yamauchi! Flog me! I'm not worthyyyy!".
Do you see how different points-of-view exist? This is a subjective topic. So stfu. :shake: