17th March 2003, 12:52 AM
Sacred Jellybean: No, they aren't. Not at all.
That is absolutely true. No question.
Yeah... OB1, find somewhere where someone said that "realistic" meant "GTA" and not "OoT-Spaceworld" and I'll be VERY surprised... because "Realistic" in this case doesn't mean complete realism, as I know many people have said... it means realism compared to TWW -- in the style of OoT. Hardly "realistic" in the real-world sense, but it looks like it might be a world in some other place... the world is convincing in that way. TWW just isn't like that.
I wouldn't want Zelda to look like a serious Fantasy world game like Diablo or D&D either... it has its own style, and that style is light and humorous by nature. That (and some of my previous answer in this post) is what I meant by that quote there -- that I would want it to be 'realistic' looking in comparison to the rest of the series... not in comparison to other games. I'd never want Zelda to be trying to look as realistic as GTA... or in the fantasy world a Neverwinter Nights or something. Its great for those games... but Zelda is by nature different. It is lighter in style... less serious. And that's good... as pointed out in those pictures, OoT was hardly "realistic" in the sense you seem to mean OB1... it was realistic in other ways, but not in the realworld sense you take the term to mean.
OoT style is realistic and serious... in comparison to previous Zelda games, which is the best comparison there is, I sure think. But its clearly cartoonish in many ways... I'd never try to deny that. It is. Is that bad? No way! Its great... I love the style in those games... it works very well.
I just happen to not like the TWW style nearly as much... it does work too, but (like I've said 10,000 times) I can't help but think that the game would have been cooler if it'd had a style like OoT/Spaceworld. I know what you will say: Miyamoto disagrees and wanted to bring the series style back the much lighter style of the SNES. I know that... I (and many others!) just disagree.
Oh, and I do still hold that the cartoonish style can't be as immersive as the cartoon-realistic (I'd say thats a good description of OoT's style...) look of OoT/MM/Spaceworld Demo... its style just doesn't work that way... it can be deep and very fun and immersive in a cartoon sense, but not immersive as fully in the sense it was in OoT... for me anyway. For you (OB1) its clearly dfferent...
Quote:i have to say that ob1's arguments infuriate me. the way he selectively takes what was said, twisting words, and distorting messages makes me want to scream. it seems like every time somone posts to contradict it they start with a huge disclaimer about "maybe this time i can make you see what i'm trying to say" but it never helps. and i know it's not the fault of the person arguing OB1 because i've been able to follow their logic, and understand them from the beginning.
That is absolutely true. No question.
Quote:this newest tangent about OoT being realistic isn't even an issue. no one has ever said it was realistic, just more realistic than WW. and i certainly don't think that the spaceworld demo was that realistic. Link's eyes were huge. the style was definately anime, not lifelike, it was just more akin to something like Vampire Hunter D, or Princess Mononoke, or Nausicaa of the Wind Valley (same artist as PM), or like Trigun, as opposed to WW which is more like Hello Kitty (i'm exaggerating, please don't start arguing about that).
Yeah... OB1, find somewhere where someone said that "realistic" meant "GTA" and not "OoT-Spaceworld" and I'll be VERY surprised... because "Realistic" in this case doesn't mean complete realism, as I know many people have said... it means realism compared to TWW -- in the style of OoT. Hardly "realistic" in the real-world sense, but it looks like it might be a world in some other place... the world is convincing in that way. TWW just isn't like that.
Quote:now, i'll agree with OB1 that i don't know what ABF means by Quote:
Quote:the most realistic look the game could have while still staying true to being a light fantasy game in a fantasy world... it obviously can't be "complete realism". But it could look realistic for that fanstasy world...because i certainly don't want this game to look like baulders gate, diablo, neverwinter nights, or those other realistic looking PC RPG's. i still want it to look like a cartoon, just, a more sophisticated looking cartoon.
I wouldn't want Zelda to look like a serious Fantasy world game like Diablo or D&D either... it has its own style, and that style is light and humorous by nature. That (and some of my previous answer in this post) is what I meant by that quote there -- that I would want it to be 'realistic' looking in comparison to the rest of the series... not in comparison to other games. I'd never want Zelda to be trying to look as realistic as GTA... or in the fantasy world a Neverwinter Nights or something. Its great for those games... but Zelda is by nature different. It is lighter in style... less serious. And that's good... as pointed out in those pictures, OoT was hardly "realistic" in the sense you seem to mean OB1... it was realistic in other ways, but not in the realworld sense you take the term to mean.
OoT style is realistic and serious... in comparison to previous Zelda games, which is the best comparison there is, I sure think. But its clearly cartoonish in many ways... I'd never try to deny that. It is. Is that bad? No way! Its great... I love the style in those games... it works very well.
I just happen to not like the TWW style nearly as much... it does work too, but (like I've said 10,000 times) I can't help but think that the game would have been cooler if it'd had a style like OoT/Spaceworld. I know what you will say: Miyamoto disagrees and wanted to bring the series style back the much lighter style of the SNES. I know that... I (and many others!) just disagree.
Oh, and I do still hold that the cartoonish style can't be as immersive as the cartoon-realistic (I'd say thats a good description of OoT's style...) look of OoT/MM/Spaceworld Demo... its style just doesn't work that way... it can be deep and very fun and immersive in a cartoon sense, but not immersive as fully in the sense it was in OoT... for me anyway. For you (OB1) its clearly dfferent...