16th March 2003, 11:21 PM
Quote:Oh crap... here we go again.
What, like the two day break? I did too... crosscountry skiing is fun... last year at this same time there was almost no snow. This winter is much better... plenty of snow in mid march... like it should be.
Quote:We've been over this already. You say one thing and then completely contradict yourself the next post.
I don't think I do...
Quote:You're opposed against any sort of change or risks. Risk-taking is essential to this industry. The reason for the big video game crash was because of Atari's unwillingness to make anything new and different.
I don't think that wanting a company to do things that will actually be sure to make them money (that IS the purpose of corporations...) is so strange... should they take some risks? Fine... but I'm not so sure about ones on major properties, especially when they are this dramatic... it really takes a lot of selling to get people to accept it...
Quote:That's a complete contradiction of what you two have been saying this entire time! You say that the look, animation, and presentation are unimportant yet at the same time protest it. If it's not a big deal then why the fuss?? Fantastic point. I applaud you.
The gameplay? I'd expect it would be almost exactly the same... modified somewhat in places to adjust for a more realistic world (it would be harder to program, for sure, because it'd require more detail and stuff... for things like wind...). I am just talking about graphics and presentation. They are hardly the most important factor in games... but you DO have to look at them so they are a vital part of the picture. Not as big as gameplay, but big enough to be an issue, especially when something like this is done...
Quote:You simply don't get it, do you? If Miyamoto thought that the realistic style would have been right for the game then he would have gone with it. But he has stated several times in the past that he did not feel that the direction Zelda was heading for was right for the series. You have to take all of his comments as a whole rather than one sentence out of context.
Since he's the creator obviously his word is law... but still, I'm free to disagree... his opinion will obviously shape where the series goes but I don't see why that makes it automatically the best thing to do...
Oh, and I don't see how that statement directly relates to the quote you replied to there.
Quote:But OoT wasn't realistic-looking. The graphics just weren't good enough to portray the cartoony art design.
Uh, because you've said all along that you want the new Zelda to look realistic like OoT. Hello? And the SW demo looked far more realistic than OoT. It did look like an evolution of OoT, but it took the whole realism thing much further.
Well, I thought that the Spaceworld demo looked a lot like OoT with better graphics... and that necessarially made it more realistic, but I just don't see why it was some big departure from OoT's style... I bet that a full Spaceworld demo styled game wouldn't be some dramatic shift towards realism in the way you seem to fear...
Quote:I've repeated myself too many times, but I'll do it once more for you since you seem to have a problem understanding me. The fighting and the movements in WW were made with the visual style in mind, so they made things very exaggerated and cartoony. You could still make a fine Zelda game without these changes, but it wouldn't be the same. That's it. I'm sure they could make a damn fine realitic-looking Zelda game, but it would not be the same as Wind Waker. What about that don't you guys understand?
Exactly the same? No. But VERY, VERY similar? YES! I don't see why you don't get that! It could have been done almost identically but with realistic graphics and slight modifications to animations to make the characters look like they were fluidly moving in a realistic environment! And it would hardly have changed the game so dramatically if the base game had been the same...