15th March 2003, 6:28 AM
(This post was last modified: 15th March 2003, 6:43 AM by Nintendarse.)
The thing is, I'm looking at the same words from Miyamoto, and I come to a different conclusion: that a SW2000 Zelda would be an arduous task, one that would take many years of polish. I absoutely agree with him. That, because it is a cartoon world, things like exaggerated animation and such are consistent for the world. And that consistency is important for a game. This consistency is what he calls, "realistic." Every photorealistic game to date has had inconsistencies (bumping into a wall strangely, etc.) that reduce the immersion. However, a realistic game does not require such glaring inconsistencies. It is simply because the graphics are photorealistic that people expect the rules of reality to apply. Yet, within the first five minutes, the Matrix skillfully explains to the audience that its photorealistic world has different rules from reality. And most of the audience accepted that without saying, "Ugh, that's so unrealistic!"
I must use part of that quote: "If not expressed properly, it will seem out of place." This leaves arguing room for my opinion. I agree with the statement, but what if it is expressed properly...?
And Miyamoto replies, "Well, it's very difficult to do that. It would take years and years. We would spend months just on realistic facial animations alone."
And I reply, "But it's not impossible, right?"
And I think we can all agree that, with the right amount of time and the right amount of inginuity, a "realistic" photorealistic Zelda could be done.
P.S. OB1, name ONE innovaion in Wind Waker that I cannot explain how to convert into photorealism (with no time cap) and I will be convinced that you are right. It's just that I have not seen ONE thing in Wind Waker that I could not imagine working (with a generous amount of retooling) in a photorealistic atmosphere.
P.P.S. By the way, it's futile to argue that something cannot be done given an infinite environment.
I must use part of that quote: "If not expressed properly, it will seem out of place." This leaves arguing room for my opinion. I agree with the statement, but what if it is expressed properly...?
And Miyamoto replies, "Well, it's very difficult to do that. It would take years and years. We would spend months just on realistic facial animations alone."
And I reply, "But it's not impossible, right?"
And I think we can all agree that, with the right amount of time and the right amount of inginuity, a "realistic" photorealistic Zelda could be done.
P.S. OB1, name ONE innovaion in Wind Waker that I cannot explain how to convert into photorealism (with no time cap) and I will be convinced that you are right. It's just that I have not seen ONE thing in Wind Waker that I could not imagine working (with a generous amount of retooling) in a photorealistic atmosphere.
P.P.S. By the way, it's futile to argue that something cannot be done given an infinite environment.