13th March 2003, 9:42 PM
That's not true. Miyamoto wanted to go with the cel-shaded look for various different reasons, and I'll list a few of them here:
1) To make a realistic world within the context of the game. Everything has to obey the laws of physics, which in this case is cartoon physics. Doing half of the stuff with realistic graphics could be done but would look terribly out of place. That is a fact, whether people like Nintendarse want to accept it or not.
2) To concentrate more on the animation instead of the models. With a realistic look they would have had to spend most of the time on little details such as individual fingers and less time on animation, but with this cartoon style it's the exact opposite.
3) To go back to his orginal vision of the series/get away from the realistic look that Zelda was headed for. Miyamoto didn't want the game to start looking too realistic.
1) To make a realistic world within the context of the game. Everything has to obey the laws of physics, which in this case is cartoon physics. Doing half of the stuff with realistic graphics could be done but would look terribly out of place. That is a fact, whether people like Nintendarse want to accept it or not.
2) To concentrate more on the animation instead of the models. With a realistic look they would have had to spend most of the time on little details such as individual fingers and less time on animation, but with this cartoon style it's the exact opposite.
3) To go back to his orginal vision of the series/get away from the realistic look that Zelda was headed for. Miyamoto didn't want the game to start looking too realistic.