29th August 2006, 2:19 PM
http://waywardmind.com/KQ4/
Looks like the last of the pre-KQ5 games is getting the unofficial remake treatment from yet another group out there.
Visual quality, as can be expected, still won't exceed KQ6. Odd that, considering that they should be able to get an adventuring engine made these days that could do some decent "super vga" if they wanted, but oh well, it should still be interesting.
I will say after spending a few hours playing KQ3, there are a few things the old parser interface could do better, at least in terms of letting you try a whole lot of different things with things you find instead of just "using" them in a generic command. I can appreciate the difficulty but in bringing it to mouse operation, if they had the time and inclination to, they could always flesh out the experience by giving every thing you can click on it's own context sensitive list of commands. I only say this because there was a certain something... lost... in KQ3 VGA (though honestly there was not such a loss in KQ2 because that was a total overhaul of the puzzles and even some story elements).
We'll see how this one ends up, and after this since the graphical quality is apparently not meant to exceed the KQ5-6 game engine, plus the rest are already mouse driven, the next step is just to release some sort of perfect emulation "shell" for both windows and DOS versions of the later games so people can actually play them again. I'll say right now if they can use the Windows versions (for their higher res icons and "character portraits" (KQ6)), but fix certain aesthetic issues like the bar across the top of the screen, it'd be fine.
Looks like the last of the pre-KQ5 games is getting the unofficial remake treatment from yet another group out there.
Visual quality, as can be expected, still won't exceed KQ6. Odd that, considering that they should be able to get an adventuring engine made these days that could do some decent "super vga" if they wanted, but oh well, it should still be interesting.
I will say after spending a few hours playing KQ3, there are a few things the old parser interface could do better, at least in terms of letting you try a whole lot of different things with things you find instead of just "using" them in a generic command. I can appreciate the difficulty but in bringing it to mouse operation, if they had the time and inclination to, they could always flesh out the experience by giving every thing you can click on it's own context sensitive list of commands. I only say this because there was a certain something... lost... in KQ3 VGA (though honestly there was not such a loss in KQ2 because that was a total overhaul of the puzzles and even some story elements).
We'll see how this one ends up, and after this since the graphical quality is apparently not meant to exceed the KQ5-6 game engine, plus the rest are already mouse driven, the next step is just to release some sort of perfect emulation "shell" for both windows and DOS versions of the later games so people can actually play them again. I'll say right now if they can use the Windows versions (for their higher res icons and "character portraits" (KQ6)), but fix certain aesthetic issues like the bar across the top of the screen, it'd be fine.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)