5th August 2006, 11:48 AM
Looks okay, not much different graphically from a GC game it seems... decent though. Racing games certainly are the main thing that benefits from the tilt functions of the controller... well, vehicular games in general, actually, but racing are the most prominent of those.
This kind of game could be done on the PS3 also, I expect... I bet that eventually there will be games that are "tilt on PS3 and Wii, not on X360"... but the question is, how good is tilt anyway? I mean, it's existed in some form (SNES third party controller, PC gamepads, etc) for almost 15 years now, and it has never really worked as well in practice as it seems like it should in potential... though maybe part of that is due to numbers -- only a relative few had MS Sidewinder tilt gamepads, so games that used it exclusively really weren't developed... and Kirby Tilt 'n' Tumble on the GBC was fun. :) So I'm hopeful... but I definitely would say that the positional aspects of the controller are probably more useful overall than the tilt, though both do work together to create the "freehand" nature of the Wii controller... anyway, we'll see how it turns out.
(Oh yeah, and as for simplicity of control... games like this are simple and only use the basic features of the Wii controller, but learning how to play a game like Zelda? Those controls look like they are possibly even more complex than playing the game on a GC pad would be... just like the DS -- they talked about "simplicity" but the touchpad has in some games actually made things more complex. Not that that's bad, as harder-core gamers often want complexity, but it does kind of go against their stated intentions... oh well.)
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This kind of game could be done on the PS3 also, I expect... I bet that eventually there will be games that are "tilt on PS3 and Wii, not on X360"... but the question is, how good is tilt anyway? I mean, it's existed in some form (SNES third party controller, PC gamepads, etc) for almost 15 years now, and it has never really worked as well in practice as it seems like it should in potential... though maybe part of that is due to numbers -- only a relative few had MS Sidewinder tilt gamepads, so games that used it exclusively really weren't developed... and Kirby Tilt 'n' Tumble on the GBC was fun. :) So I'm hopeful... but I definitely would say that the positional aspects of the controller are probably more useful overall than the tilt, though both do work together to create the "freehand" nature of the Wii controller... anyway, we'll see how it turns out.
(Oh yeah, and as for simplicity of control... games like this are simple and only use the basic features of the Wii controller, but learning how to play a game like Zelda? Those controls look like they are possibly even more complex than playing the game on a GC pad would be... just like the DS -- they talked about "simplicity" but the touchpad has in some games actually made things more complex. Not that that's bad, as harder-core gamers often want complexity, but it does kind of go against their stated intentions... oh well.)
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