12th July 2006, 12:20 PM
http://www.1up.com/do/newsStory?cId=3152081
Okay, it seems the way this tech would work if Sony actually tried to DO it is also a bad idea.
You know how you take your brand new game over to your friend's house, possibly minutes after you bought it, so everyone can look at the new game? You know how you may not have thought to bring your ENTIRE GAME CONSOLE with you and intend on playing it on their machine? You know how there's a reason for memory card holders in game cases, and that reason is ease in bringing your game to a friend's house? You know how MULTIPLAYER GAMES are awesome but aren't always played at the same location every single time?
If none of that applies to you, then you won't have to worry about the system locking being an issue.
Does Sony intend on making sure ALL their games are ALWAYS easily available for purchase at all times? Will they never be sold out, always available brand new? If that's the case, then people like me who try to obtain games "mint condition" even if the used game is completely void of any apparent defects, won't be affected.
Does Sony have a problem with free market enterprise? It seems they do. I can understand that a developer might actually be upset that as a result of selling used games, people aren't buying new games, and that results in a profit cut. However, I have to point something out. First of all, and this should be obvious, they will still sell PLENTY of new games for some very simple reasons. People need to get ahold of these games to begin with, and also, they aren't buying one copy and selling two copies of it, they are physically forced to buy one copy, sell one copy, so if they ever want to play it again, they need to either buy a used copy or a new copy themselves. Conservation of matter/energy alone is all they really need to promise plenty of game sales so long as people actually want the game in question. If the game is very good, very few people are going to bother selling it.
Now here's another point, we are in a FREE MARKET. There are consequences of that, but "hurting the big business peoples" isn't one most people are that concerned with. Once I have BOUGHT that game of yours, I OWN it, I can do whatever I want with it, including selling it and not giving the company that made it a dime. We already made our deal, I no longer have anything to do with you.
That said, this isn't the first time companies have done things like this. It's just that every time previous people have not liked it, seen the downsides, and eventually this limitation just completely failed and no longer sold.
Sony better not do this.
Okay, it seems the way this tech would work if Sony actually tried to DO it is also a bad idea.
You know how you take your brand new game over to your friend's house, possibly minutes after you bought it, so everyone can look at the new game? You know how you may not have thought to bring your ENTIRE GAME CONSOLE with you and intend on playing it on their machine? You know how there's a reason for memory card holders in game cases, and that reason is ease in bringing your game to a friend's house? You know how MULTIPLAYER GAMES are awesome but aren't always played at the same location every single time?
If none of that applies to you, then you won't have to worry about the system locking being an issue.
Does Sony intend on making sure ALL their games are ALWAYS easily available for purchase at all times? Will they never be sold out, always available brand new? If that's the case, then people like me who try to obtain games "mint condition" even if the used game is completely void of any apparent defects, won't be affected.
Does Sony have a problem with free market enterprise? It seems they do. I can understand that a developer might actually be upset that as a result of selling used games, people aren't buying new games, and that results in a profit cut. However, I have to point something out. First of all, and this should be obvious, they will still sell PLENTY of new games for some very simple reasons. People need to get ahold of these games to begin with, and also, they aren't buying one copy and selling two copies of it, they are physically forced to buy one copy, sell one copy, so if they ever want to play it again, they need to either buy a used copy or a new copy themselves. Conservation of matter/energy alone is all they really need to promise plenty of game sales so long as people actually want the game in question. If the game is very good, very few people are going to bother selling it.
Now here's another point, we are in a FREE MARKET. There are consequences of that, but "hurting the big business peoples" isn't one most people are that concerned with. Once I have BOUGHT that game of yours, I OWN it, I can do whatever I want with it, including selling it and not giving the company that made it a dime. We already made our deal, I no longer have anything to do with you.
That said, this isn't the first time companies have done things like this. It's just that every time previous people have not liked it, seen the downsides, and eventually this limitation just completely failed and no longer sold.
Sony better not do this.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)