12th April 2006, 9:24 PM
Pictures of the GI crew playing around with the Revolution controller. The controller has definitely changed. If anything it's gotten smaller. The nunchuk is tiny.
Here's an interview with Broken Saints' Brooke Burgess.
Here's an interview with Broken Saints' Brooke Burgess.
Quote:As for Nintendo? Well…I’ve heard it from both sides, really. A couple of tech director peers have certainly whined that the Rev architecture is exactly as stated – merely twice as powerful as the ‘Cube – and that Nintendo’s out of touch with this generation, and will join Sega in the software-only game in the NEXT next-gen. Of course, I’m of the camp that it’s all about DESIGN…you know, like that old story of Miyamoto and the EAD teams playing around with game mechanics using a dot on a screen, and if it’s fun with a dot, then it’ll be fun with snazzy visuals? Remember that wacky old philosophy…the diametric opposite to American publishers, who cram as many A/V distractions and ‘back of the box’ features into a build between Alpha and Beta…and then struggle during the final months, desperately trying to figure out how to make the damn thing ‘fun’?
I’ve got friends working on using the Rev’ controller for all sorts of things. Flying/navigation (oh…and you can bet we’ll see the new Pilotwings in limited playable form at E3). Music titles (Taiko drums, anyone?). Unconventional sports (remember that Rockstar table tennis announcement? That’s something I proposed back in the EA days!). Shooters (DUCK HUNT 2006!!!) Even survival horror using the controller as a flashlight/knife combo! I think a lot of you are going to be VERY surprised at what is shown for Rev’ in a few weeks…and that’s on TOP of the Zelda: Twilight Princess sword and magic mechanics.