20th November 2005, 12:17 PM
Indeed, a little unbalanced actually. Before that, I was a "Toad Masta!" (upgrading from Yoshi).
I haven't actually read much of anything regarding taking apart the DS. What exactly did you hear? I know from experience the PS2 is a bastard sword +2 to annoyance to take apart. The reason is simply that the system's front buttons are connected via a ribbon which leads really deep into the machine, meaning when you take off the cover, be VERY careful and lay the top off to the side. If it does get disconnected, you may end up like I did and spend an hour trying to get the ribbon back into place. The only other issue is that little warrentee sticker you will break in the process of opening it.
I might read up on the DS later today. If I can find a good walkthrough, I'll send you to it. Just keep in mind that your DS is already in a nearly unusable state (excepting a few games that don't even use the shoulder button), and if you are already considering buying a new one, the least you could do is make sure you have to by doing all you can with this one. The other option would be selling it and hoping the guy testing the system to make sure it works doesn't bother with checking each of the buttons :D. But, that would be dishonest, if that matters.
Anyway, I suppose you could hold off for now. Wow that sucks though.
Oh yes, it should be noted I have an ACTUAL ROB, and more useless an add-on I have yet to see. I have the gyromite parts attached (instead of the stack up parts attached to his default kart). I mean, the idea was you would send commands to ROB to keep gyros in place on top of the buttons on the second player NES controller (via an odd adapter). This would open and close gates in game. One factor is how easy it is to cheat if you wanted to :D. Another is how many parts there are for a child to lose. But, the main issue is ALL of that could have been done in-game. One side could be the actual game, the other side could be an in-game ROB moving the gyros around from your commands. The only thing that made ROB different was the "wow neato" factor of flashes on the screen making a robot do things (though really it was no different than a remote control, it just used visible light rather than infrared).
I haven't actually read much of anything regarding taking apart the DS. What exactly did you hear? I know from experience the PS2 is a bastard sword +2 to annoyance to take apart. The reason is simply that the system's front buttons are connected via a ribbon which leads really deep into the machine, meaning when you take off the cover, be VERY careful and lay the top off to the side. If it does get disconnected, you may end up like I did and spend an hour trying to get the ribbon back into place. The only other issue is that little warrentee sticker you will break in the process of opening it.
I might read up on the DS later today. If I can find a good walkthrough, I'll send you to it. Just keep in mind that your DS is already in a nearly unusable state (excepting a few games that don't even use the shoulder button), and if you are already considering buying a new one, the least you could do is make sure you have to by doing all you can with this one. The other option would be selling it and hoping the guy testing the system to make sure it works doesn't bother with checking each of the buttons :D. But, that would be dishonest, if that matters.
Anyway, I suppose you could hold off for now. Wow that sucks though.
Oh yes, it should be noted I have an ACTUAL ROB, and more useless an add-on I have yet to see. I have the gyromite parts attached (instead of the stack up parts attached to his default kart). I mean, the idea was you would send commands to ROB to keep gyros in place on top of the buttons on the second player NES controller (via an odd adapter). This would open and close gates in game. One factor is how easy it is to cheat if you wanted to :D. Another is how many parts there are for a child to lose. But, the main issue is ALL of that could have been done in-game. One side could be the actual game, the other side could be an in-game ROB moving the gyros around from your commands. The only thing that made ROB different was the "wow neato" factor of flashes on the screen making a robot do things (though really it was no different than a remote control, it just used visible light rather than infrared).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)