17th November 2005, 2:19 PM
When I finally get back to my DS, I'll get right on it!
In the mean time, OB1's friend code eh? How'd EM find that one? Unlike XBox Live's service, there seems to be no way to get a list of recent opponents so that I might ask the individual I just raced to be my bestest buddy.
I think that of all the minor flaws, that one may just be a tad on the important side. If I find a good rival, I would like to be able to befriend them, rather than just being two passing spirits in the night, a single chance encounter and then never to meet again (the new romance novel by Nintendo Wifi Service). Some sort of communication would be nice too, but oh well.
I have recently read that the games can only communicate with games using the same language. That's a little odd considering there should be no language issues involved at all. All the data that is actually communicated in Mario Kart is sans language of any sort. As far as the text shown in-game, that's not something that actually needs to be transferred between games. A number of PC games aren't language specific even though they DO allow communication, simply because the in-game translatino is irrelevent to the actual data transfer. The only reason to prevent this would be true version conflicts, for example if we have a track that they don't (which can be worked around to an extent) or if our physics have been adjusted compaired to their own. That is a version issue rather than a language issue though.
In the mean time, OB1's friend code eh? How'd EM find that one? Unlike XBox Live's service, there seems to be no way to get a list of recent opponents so that I might ask the individual I just raced to be my bestest buddy.
I think that of all the minor flaws, that one may just be a tad on the important side. If I find a good rival, I would like to be able to befriend them, rather than just being two passing spirits in the night, a single chance encounter and then never to meet again (the new romance novel by Nintendo Wifi Service). Some sort of communication would be nice too, but oh well.
I have recently read that the games can only communicate with games using the same language. That's a little odd considering there should be no language issues involved at all. All the data that is actually communicated in Mario Kart is sans language of any sort. As far as the text shown in-game, that's not something that actually needs to be transferred between games. A number of PC games aren't language specific even though they DO allow communication, simply because the in-game translatino is irrelevent to the actual data transfer. The only reason to prevent this would be true version conflicts, for example if we have a track that they don't (which can be worked around to an extent) or if our physics have been adjusted compaired to their own. That is a version issue rather than a language issue though.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)