28th July 2005, 12:17 PM
Interesting... I hope that the subjects weren't told what behavior was expected of them, or what other music others would be listening to. I also hope that in analyzing the results, the tester wasn't aware of what music was being played until after deciding how fast, slow, wreckless and so on. Basically I'm just wondering how "blinded" the test was.
Other than that, interesting. Fast paced vs relaxed is an interesting thing. Silence as well as measuring responses when the player can't hear their own car are also interesting. I will say this. I pretty much expected people who can't hear the game's sound effects to not do as well, namely because I myself use sound effects in games to gather information as well as just sight.
Here's another thing to test after this is submitted for peer review and replication. Test out classical music vs much more simplistic melodies. I'd also like to see what sort of responses there are between vocal vs non-vocal songs.
Other than that, interesting. Fast paced vs relaxed is an interesting thing. Silence as well as measuring responses when the player can't hear their own car are also interesting. I will say this. I pretty much expected people who can't hear the game's sound effects to not do as well, namely because I myself use sound effects in games to gather information as well as just sight.
Here's another thing to test after this is submitted for peer review and replication. Test out classical music vs much more simplistic melodies. I'd also like to see what sort of responses there are between vocal vs non-vocal songs.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)