23rd May 2005, 6:47 PM
<i>Paper Mario: The Thousand-Year Door</i> (henceforth simply "Paper Mario") is the spiritual successor to the SNES Super Mario RPG, GBA's Mario and Luigi Superstar Saga, and of course the original N64 Paper Mario. Princess Peach has found a strange map that she believes will lead to treasure, and she writes to Mario so he can come and help her look. Mario then sets out for the dreary port town of Rogueport, where he runs into plenty of trouble, but no sign of Princess Peach. After meeting a spunky young Goomba named Goombella, Mario discovers the map is the legendary "Magical Map" which will point the way to the seven Crystal Stars, which will open the Thousand-Year Door, hidden deep below Rogueport. What lies behind it? Nobody can say for sure, but there are many who wish to find out. Mario soon learns the mysterious X-Nauts are behind it, and he races to find the Crystal Stars before they do, because who knows what they could be planning.
This game also has one other great feature: it's hilarious. The same quirky humor found in Super Mario RPG and Superstar Saga is alive and well in this game. Whether you're watching Princess Peach try to teach a supercomputer the meaning of love, watching Bowser and his cronies try hopelessly to find the Crystal Stars themselves, hearing Luigi tell you about the equally bizarre journey of his own, or watching the incredibly inept X-Naut lackeys fail time and time again, this game will keep you laughing from beginning to end.
<b>GRAPHICS</b>
One of the features that makes Paper Mario so endearing is it's unique graphic style. While the 3D environments and worlds are big and vibrant, all the characters, enemies, and anything else that moves are all paper thin. An unusual style, to be sure, but Nintendo pulls it off flawlessly. The characters and environments mesh together well, and the game never looks odd. Also, since the sprites take so little processing power, there can be hundereds of them moving around on the screen (and sometimes there are!) without a problem. The game also takes advantage of Mario and gangs thinness by allowing Mario to turn himself sideways to squeeze through tight spots, roll into a tube to roll into small areas, and into paper airplane so he can glide to faraway ledges.
The worlds themselves are detailed and look incredible. From the dreary and dirty Rogueport, to the surreal Boggly Woods, to the flashy and bright stadium town of Glitzville, to the creepy Twilight Town, the graphics never fail to impress.
<b>SOUND</b>
You'll hear plenty of familiar Mario sounds here, the jump, the stomp, the shell kick. Nothing new there, however the music is almost all brand new and very well done. Each stages music fits in well with all of the worlds.
<b>GAMEPLAY</b>
Mario meets many colorful characters in his journey, and he finds many willing to join him. To proceed through the game, you'll need all of their skills. Shy Koopa Troopa Koops can shoot out his shell to press faraway switches and grab items. Wind Goddess Madame Flurrie can use her powerful breath to blow away obstacles. You can ride newly hatched Baby Yoshi (and you can name him anything you want) can make you move faster and hover over short distances. You'll meet other characters too, all of which have their own skills to help Mario on his quest.
Stages and situations vary greatly from stage to stage. One requires Mario to sign up for a fighting competition, and fight his way through the ranks, during this time his manager assigns him a new name to fight by (I won't tell you, it'll be funnier if you see it for yourself), competitors try to bribe and poison Mario before his fights, and other such instances. Another stage is set completely on a moving train, where you have three days to solve a mystery and find who is behind some dastardly deeds on the train. Yet another results in a doppelganger stealing Mario's appearance and posing as him, while Mario must attempt to reveal him for who he is to get his body back. The stages are always fun and a joy to complete.
Battles themselves have a unqiue and interesting twist added to them as well. Every battle Mario and party faces is set on a stage with spectators in the audience. This may sound cheesy, but it works really well. The more people in the audience, the faster you can fill your "Star Power" guage and unleash powerful combo attacks. Additionally, depending on your performance, the audience can throw you items like coins, health refills, mushrooms, and ton of other useful items. Conversely, if you're not doing well the audience may throw hammers, rocks, and such at you. In this case, you have to watch the audience for anyone wishing you ill will and kicking them out of the audience before they get a chance to throw. Kick out a fan who was trying to help you, though, and your audience will diminish. Furthermore, the stage itself can be your enemy. Props and backgrounds can fall down if the stage is rocked, lights can fall from the rafters onto Mario, his ally, an enemy, or into the crowd. No two battles are alike, and there is no predictability, and in this way, even the most mundane and repetitive of battles feels fresh and fun right till the end.
<b>REPLAYABILITY</b>
Once you've beaten the game, there's not much left. You could try to go back and find more badges, star pieces, or try to beat the optional 100-level dungeon, but for the most part, one play through is all it's really good for.
All things considered, Paper Mario is still an entertaining, funny, and worthwhile adventure, and I would definitely recommend checking it out. I rate the game 9.0 out of 10.
This game also has one other great feature: it's hilarious. The same quirky humor found in Super Mario RPG and Superstar Saga is alive and well in this game. Whether you're watching Princess Peach try to teach a supercomputer the meaning of love, watching Bowser and his cronies try hopelessly to find the Crystal Stars themselves, hearing Luigi tell you about the equally bizarre journey of his own, or watching the incredibly inept X-Naut lackeys fail time and time again, this game will keep you laughing from beginning to end.
<b>GRAPHICS</b>
One of the features that makes Paper Mario so endearing is it's unique graphic style. While the 3D environments and worlds are big and vibrant, all the characters, enemies, and anything else that moves are all paper thin. An unusual style, to be sure, but Nintendo pulls it off flawlessly. The characters and environments mesh together well, and the game never looks odd. Also, since the sprites take so little processing power, there can be hundereds of them moving around on the screen (and sometimes there are!) without a problem. The game also takes advantage of Mario and gangs thinness by allowing Mario to turn himself sideways to squeeze through tight spots, roll into a tube to roll into small areas, and into paper airplane so he can glide to faraway ledges.
The worlds themselves are detailed and look incredible. From the dreary and dirty Rogueport, to the surreal Boggly Woods, to the flashy and bright stadium town of Glitzville, to the creepy Twilight Town, the graphics never fail to impress.
<b>SOUND</b>
You'll hear plenty of familiar Mario sounds here, the jump, the stomp, the shell kick. Nothing new there, however the music is almost all brand new and very well done. Each stages music fits in well with all of the worlds.
<b>GAMEPLAY</b>
Mario meets many colorful characters in his journey, and he finds many willing to join him. To proceed through the game, you'll need all of their skills. Shy Koopa Troopa Koops can shoot out his shell to press faraway switches and grab items. Wind Goddess Madame Flurrie can use her powerful breath to blow away obstacles. You can ride newly hatched Baby Yoshi (and you can name him anything you want) can make you move faster and hover over short distances. You'll meet other characters too, all of which have their own skills to help Mario on his quest.
Stages and situations vary greatly from stage to stage. One requires Mario to sign up for a fighting competition, and fight his way through the ranks, during this time his manager assigns him a new name to fight by (I won't tell you, it'll be funnier if you see it for yourself), competitors try to bribe and poison Mario before his fights, and other such instances. Another stage is set completely on a moving train, where you have three days to solve a mystery and find who is behind some dastardly deeds on the train. Yet another results in a doppelganger stealing Mario's appearance and posing as him, while Mario must attempt to reveal him for who he is to get his body back. The stages are always fun and a joy to complete.
Battles themselves have a unqiue and interesting twist added to them as well. Every battle Mario and party faces is set on a stage with spectators in the audience. This may sound cheesy, but it works really well. The more people in the audience, the faster you can fill your "Star Power" guage and unleash powerful combo attacks. Additionally, depending on your performance, the audience can throw you items like coins, health refills, mushrooms, and ton of other useful items. Conversely, if you're not doing well the audience may throw hammers, rocks, and such at you. In this case, you have to watch the audience for anyone wishing you ill will and kicking them out of the audience before they get a chance to throw. Kick out a fan who was trying to help you, though, and your audience will diminish. Furthermore, the stage itself can be your enemy. Props and backgrounds can fall down if the stage is rocked, lights can fall from the rafters onto Mario, his ally, an enemy, or into the crowd. No two battles are alike, and there is no predictability, and in this way, even the most mundane and repetitive of battles feels fresh and fun right till the end.
<b>REPLAYABILITY</b>
Once you've beaten the game, there's not much left. You could try to go back and find more badges, star pieces, or try to beat the optional 100-level dungeon, but for the most part, one play through is all it's really good for.
All things considered, Paper Mario is still an entertaining, funny, and worthwhile adventure, and I would definitely recommend checking it out. I rate the game 9.0 out of 10.
The Earthworker Race has ended. Everybody wins.