22nd February 2003, 2:59 PM
Quote:Originally posted by OB1
Get back into the game?? They are in the game! And your plan is to put them even more firmly into third-place by getting rid of all third-party support. You don't make any sense.
Are you even listening (reading). I told you repeatedly that I am [b]not saying they should get rid of third party support.
And by "get back into the game", I meant more along the lines of challenging for a solid (30 - 40%+) market share.
Quote:They sure have the quantity part, but quality? I don't think so! Let's see what original games Sega released in 2002, followed with their average rating from gamerankings:
-Shinobi: 75.8%
-Gunvalkyrie: 75%
-Monkey Ball 2: 87%
-JSRF: 88%
-Sega GT 2002: 82%
-Beach Spikers: 77%
-Home Run King: 61%
-Sega Soccer Slam: 80.5%
-Gungrave: 66%
-Virtua Figher 4: 91.7%
-Crazy Taxi 3: 70%
-TJ&E 3: 74%
-House of the Dead 3: 70%
-NFL 2K3: 91.6%
-NBA 2K3: 91.3%
-NHL 2K3: 89%
That's certainly a good number of games, but how many received an average rating of over 90%? Three of them, with two of them being sports game. And how many got scores of 70% and lower? Eight. Now let's look at Nintendo's lineup:
-Metroid Prime: 96.7%
-Super Mario Sunshine: 92%
-Animal Crossing: 89.1%
-Star Fox Adventures: 81%
-Mario Party 4: 72.2%
-Eternal Darkness: 89%
-Metroid Fusion: 93%
-Wario Land 4: 84%
Ok so that's a much smaller lineup, but the GC's first half of 2002 was void of any first-party games, and several other AAA titles never made it to the states this year, like Fire Emblem, Magical Vacation, and Wind Waker. And I'd take Metroid and Mario over Sega's entire 2002 lineup any day of the week. It's also important to remember that Sega has many more development teams than Nintendo does, and they have so many 2nd parties that it's insane.
But yes I agree that Nintendo should invest in more second-parties like they did with Retro and Silicon Knights. [/B]
Heh, well, I meant more along the lines of the first year or so of the Dreamcast, but that's ok.
Anyways, you really shouldn't count GBA games in Nintendo's list there, as it really doesn't help the GCN's cause (albeit, if there is some minor GCN-GBA connectivity). So then we are looking at 3 Sega games scoring 90+ vs. 2 Nintendo games scoring 90+ (albeit higher averages). And 5 Sega games scoring 80+ blah blah, it's irrelevant.
And Gamerankings is hardly the most accurate site to judge the quality of a game by (as if any website is), I still think Shinobi was Sega's best game during that period, and it only averaged scored a 75%. Did you ever play it?
Anyways..
Quote:It's also important to remember that Sega has many more development teams than Nintendo does, and they have so many 2nd parties that it's insane.
And that's what Nintendo need. Buy up as many small (or large) dev teams and work with them (to an extent). Sure you're probably going to get the occasional crap, but could you imagine getting those six GCN games, and about 15 - 20 (or more) other Nintendo games for the same period?
Quote:but yes, Nintendo does need more first and second party games... given how 3rd party support is now fading...
Oh, and I agree with OB1 that Hudson's idea here is just lunacy...
So you agree with me, and then disagree?
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!