22nd April 2005, 2:17 PM
OB1, removeing a scene you shot for a film is alot different than spending MONTHS on deving a level or character and then taking it out. Removing or changing aspects of a game happens in prepro long before it goes to coding. The game has to be finished 'on paper' before coders ever touch it.
I cant think of a single developer that would remove levels or areas because they're too tedious. Most of the time they end up adding more tedium just to boost the length of the game. Cutting that length is a last resort and is only done if the game is buggy because of it.
I cant think of a single developer that would remove levels or areas because they're too tedious. Most of the time they end up adding more tedium just to boost the length of the game. Cutting that length is a last resort and is only done if the game is buggy because of it.