20th April 2005, 12:37 PM
I don't think you understand what I'm saying. :)
Motion blur isn't an effect; it's the result of how cameras work. If you capture a person juggling with a standard 24fps camera, it will look fluid and real because of motion blur. If you were to pause at any frame, you would notice that the different parts that make up the frame(that are in some state of motion) are blurred. When you watch the clip you do not notice the blurring(unless it's going very fast) because each frame blends into the other, making it look normal. You cannot do this in animation or videogames. When talking about videogames, the term "motion blur" is very different from the term used in film. In videogames it's just an artificial effect that basically smears images. The only time something similar happens in film is when the movements are going far too fast for the camera. But that's not what I was talking about. I was talking about why film looks perfect at 24fps and why most games do not.
Motion blur isn't an effect; it's the result of how cameras work. If you capture a person juggling with a standard 24fps camera, it will look fluid and real because of motion blur. If you were to pause at any frame, you would notice that the different parts that make up the frame(that are in some state of motion) are blurred. When you watch the clip you do not notice the blurring(unless it's going very fast) because each frame blends into the other, making it look normal. You cannot do this in animation or videogames. When talking about videogames, the term "motion blur" is very different from the term used in film. In videogames it's just an artificial effect that basically smears images. The only time something similar happens in film is when the movements are going far too fast for the camera. But that's not what I was talking about. I was talking about why film looks perfect at 24fps and why most games do not.