20th April 2005, 11:59 AM
I understand all of that. Obviously they can't capture real motion blur caused by the polygons moving fast since they are not real. But you said:
It's the "games cannot do that" part that I disagreed with. Of course it's going to be simulated motion blur since everything in a game is simulated.
OB1 Wrote:And if you freeze just about any frame in a movie (where there is noticable movement), you will see whatever is in motion blurred. Games cannot do that
It's the "games cannot do that" part that I disagreed with. Of course it's going to be simulated motion blur since everything in a game is simulated.