14th April 2005, 1:07 PM
A Black Falcon Wrote:And this is what's important, not the pure numbers. It's definitely true... now, graphics won't be finished advancing until they look exactly like real life, and that requires more than just polygons. Who knows what is needed to do THAT... but there definitely are diminishing returns, and there definitely is a point where you just can't tell the difference between poly counts and we need more than that (like EverQuest II, high poly counts but "plastic" people...).
The plastic look is a problem with textures and lighting. That will get better.
If movie CG isn't quite photo-realistic in all respects just yet, games still have a long way to go.