12th March 2005, 11:01 PM
But if I'm talking about the strategic combat aspect of MG:A, does most of what you are talking about really matter that much? I know, the story/adventure/whatever you want to call it part is a huge part of the game, but so is the overworld part of X-Com and I ignored that too... in both cases I'm not talking about the whole game, I'm just talking about the strategic combat part! Which, no matter how ignorant they are on Japanese adventure games (and i'm sure IGN and Gamespot are), can definitely be judged by anyone who plays it.