24th November 2004, 10:36 PM
"2.5d" is a silly designation. What matters more is what the game plays like. That is, yes, technically Doom and Wolfenstein aren't 3D. But they play like a 3D FPS so that's what matters most. Likewise, side-scrollers that use 3d graphics are still side-scrollers and thus play on a 2d plane... Unless you're talking about something like GGA of course where you have both 2d and something that would probably be best described as isometric. :)
No. What would be hard would be actually making them unique.
Quote:I don't think it would be THAT hard to make 162 different abilities...
No. What would be hard would be actually making them unique.