15th November 2004, 5:13 PM
Quote:There's pretty much just dialogue in FE, like a movie. There's no narration.
Fire Emblem is all dialogue, that is true. But it's a great game with a great script that is presented really well. Movies or books? Probably both. But that is a great example of a game with a really good engrossing story. It's only missing one thing: interactivity. This is where some of those games you bash so much shine, you know... these are "interactive games" so ideally the story too should be able to be bent by player choices. This isn't true for most console games (or indeed most strategy games in general, PC or console). Still, FE has a great story that is pretty interesting. It is a little confusing at times, but it eventually explains things, so that's okay...
Quote:Of course there are many people who love the current, archaic method of story-telling in games. I even said that very same thing. You did not read what I wrote, so do so again.
And did I ever say anything about disliking text? No. Again you are not paying any attention.
Pretty much, yeah, you have. You've complained about games where you spend a lot of time reading, said that a game where you spent a large percentage of the time reading text boxes would be bad, said you hate BG in a large part because the story is told by conversation, etc, etc... it's a clear and consistent point of yours in these arguements.
And again, BG's storytelling method is not archaic. An archaic PC RPG storytelling method is the one in, say, Wizardry VI -- "There is an evil thing. Go and kill it!". Maybe this is backed up by some well written segments, but they are few and far between compared to the amount of just fighting and wandering around. Compared to older PC RPGs, Baldur's Gate is a definite step forward. ... well, Fallout was, but everyone ignored Fallout. :)
Quote:I love it how you take certain parts of my posts out of context and put them in ones that fit yours. I never once said that text is bad, I said that the method and execution of the story-telling in these games are bad.
You keep repeating that but you don't explain it so it means nothing.
Quote:Grim Fandango's execution is like no other adventure game's that I have played. Not only is the plot interesting but it's told in a way that blends film conventions and aspects that only games can offer quite seemlessly.
It's different in setting and style from most adventure games (the Mexican Day of the Dead motif), but not in substance or how it is structured, I thought... I just thought that it was the best adventure game I'd ever played. :)
Quote:There is very little in the way of actual narratives in these games you love. Like I said, you know nothing about this subject and until you do you will only make yourself look like the sterotypical nerdy gamer who thinks that their immature games weave great, epic tales. Unfortunately you represent most gamers out there who refuse to let their tastes grow up.
That comment proves that you have absolutely no clue about what you are talking about when it comes to PC RPGs and adventure games. No clue at all. You constantly complain to me about saying more than you can back up with your own personal experience, and I think that here is a perfect example of the other way around. It's very sad to see you attacking whole genres with a broad stroke... especially when you then go and selectively pick out one or two games from that group that are somehow done far better even though in presentation and substance there isn't much of a difference, no matter how well versed you are in "understanding storytelling"...
Oh yeah, and I was saying almost the opposite of what you imply my meaning was, so whether you agree with my previous paragraph or not the issue is irrelevant. You took what I said and flipped the meaning around almost 180 degrees.