15th November 2004, 1:40 PM
Quote:Metal Gear Solid 1 & 2 use hours of cinemas to tell their stories, but they also have plenty of great gameplay. If you tried to actually replicate that with a book, where the story is told through basically an e-book in the game, it would suck badly.
I'm sure it would be plenty good. Maybe not as engrossing, but it certainly could be good.
Quote:So you don't know.
And neither do you.
Quote:KOTOR's story is not told well at all.
KotOR's story is told decently, but I'd say that it's not quite as well told as BGII. Though I'm sure that my reasons for why I think it wasn't told quite as well as it could have been have little in common with yours. :)
Quote:So a conversation between two people about The Hobbit would be as interesting as reading the book? You're nuts.
Wha... uh... what does this have to do with BGI? Conversation is a pretty standard story vehicle that pretty much all games with stories use... the only difference in BG is that you have to initiate the conversations (not hard since it tells you clearly where to go and, usually, who to talk to, and most of the other ones worth mentioning are people you'll run into while doing that) and get choices during the conversations. Well, and that they aren't spoken. But other than that, it's no different from most any other RPG with a reasonable amount of story, PC or console...