11th November 2004, 2:56 PM
That is the exact same thing that an instruction manual does. That is not good story-telling, no matter how you want to put it, no matter what context it's in. The one video game that tells a story the way only a game could and without the need of dialogue is ICO, and that is where I see the future of video games as a narrative artform headed. Putting books into games is bad, putting what are essentially bits of an instruction manual is even worse. Putting movies into games is not ideal but the best method we have right now (aside from ICO's). It's constantly changing and there's no solid identity yet.