11th November 2004, 1:54 PM
Quote:I like reading, so I see nothing wrong with including part of your story in the manual... make it a part you don't strictly have to read to be able to play the game, like Blizzard did (that is, backstory), but put it there. In most games stuff like that doesn't show up in the game itsself, and putting it in the manual allows for more depth anyway, so where is the problem?
What is stupid is if it isn't in the manual or the game but you have to look it up on the internet (see: fighting games). They call those good stories... ... maybe if you take the time to find them they are quarter decent, but the story should actually be included in the package I think.
There's nothing wrong with a manual giving a backstory to a game, without it we wouldn't know what the hell happened in 99% of all NES games. What is wrong is when you claim that a game has a good story because of it's instruction manual or instruction manual-like story bits in the game.
Quote:Fine, want to be getting Metroid Prime 1 now then?
... that didn't make any sense...