11th November 2004, 1:49 PM
I like reading, so I see nothing wrong with including part of your story in the manual... make it a part you don't strictly have to read to be able to play the game, like Blizzard did (that is, backstory), but put it there. In most games stuff like that doesn't show up in the game itsself, and putting it in the manual allows for more depth anyway, so where is the problem?
What is stupid is if it isn't in the manual or the game but you have to look it up on the internet (see: fighting games). They call those good stories... ... maybe if you take the time to find them they are quarter decent, but the story should actually be included in the package I think. :)
Fine, want to be getting Metroid Prime 1 now then?
What is stupid is if it isn't in the manual or the game but you have to look it up on the internet (see: fighting games). They call those good stories... ... maybe if you take the time to find them they are quarter decent, but the story should actually be included in the package I think. :)
Quote:I'm sure I've said this before, but one way the MP story could have been presented better is if the story was told through flashbacks from the eyes of the Chozo. For example: you find an artifact of some kind and suddenly you're visor goes black. Then everything comes into focus and you see the events happening around you, but have no control over them. Visor stays in view because I think that would add it bit to the immersion of the flashback. Neat, eh?
Fine, want to be getting Metroid Prime 1 now then?