24th August 2004, 12:03 PM
Quote:It's funny how I have real friends and you don't, eh? I'm nice to people who aren't dickheads.
Oh yes, because your constant (far, far more frequent than me) insults put you on a so much higher moral high ground... I don't think so!
Quote:x/y/z axis camera movement.
... Huh? What do you mean? What the game needs is something like what Warcraft III has put on the mouse scrollbar, except on the low setting it'd be like the game as it is and as you scroll up it'd go back and up... that would be perfect, I think.
Quote:GR didn't do it because he didn't have to. DJ, who knows. She had a really tough time wall jumping in PoP, remember? I always controlled my teammates in KOTOR, cycling between them was a cinch.
It's not just cycling between them, it's all the issues that arise from the combat system that the game uses.
Um, you never noticed that party members frequently trail far behind you as you run around? Not once? That is impossible to believe, not if you as you say managed their commands... you round the corner, there are enemies, and you switch to your other people. And they are well back so you have to switch to person one and run away to let them catch up. Great. And with this game design this is impossible to avoid. The related issue is targetting -- even if your allies CAN see the enemies (which as I've said is often not true, opening up the combat movement problem), because they are so far behind you they almost never also target them at the same time, so you have to manually target them with the mouse... and often at that range the enemies are small and not easy to click on. It's something of a pain.As for movement while paused, while with three you can manage without it, barely, I'd think that if you thought about it for a minuite or two you'd come to the same realization that me and DJ did: That it makes a significant difference in the ease and usability of the combat engine, and makes gameplay more fun because you don't have the frusteration anymore of having to choose which person to move if multiple ones are in danger... Think about it. It really would be a big help (and it doesn't preclude the use of this same camera engine, as I said! Just make it so that movement works for ground points just like it works for clicking on doors and chests and stuff: Move to point on click! Well, move after you unpause, but let you queue the movement command...).
Oh yeah and as I said GR's not having to is proof of my whole case being right.