23rd August 2004, 12:00 PM
Quote:Not as lonely as you would be if you act the same in real life as you do online...
I act no differently offline than I do online. The difference is that it's easier to avoid contact with morons like you in real life, and usually those morons leave you alone unless they want to get the crap beaten out of them. I seriously doubt you'd act like such an ass in person, knowing that most people could and would smack you upside your head.
Quote:Not true, but you wouldn't know that, given your poor grasp on the english language...
Now you're just repeating what I said. You just proved my point.
Quote:For COMBAT, yes. And you'd agree with me if you'd spend five minuites thinking about it. DJ certainly understands me and GR kind of does too (because he played the game the way that they wanted you to, without doing much with your teammates -- that fully backs up everything I have been saying for a long time now, you know! As in, that's how it was designed, unfortunately, and it's a thing you can't get fully away from with a partybased game with seperate characters. Which is why most RPGs do not try to use this perspective -- they know that it doesn't really work unless it's a more action-oriented game where the other party members don't need to be managed. Which is what KotOR often is, and I wish it was not. Again, DJ agreed with this.) For ADVENTURING, every time I've said that it comes down to "personal preference". A term that you fundamentally do not even begin to understand. Personal preference means that there isn't an objective better or worse, it just depends on what you like more... but to you that means "what I like more is objectively right". Which is incredibly stupid, but it's how you act. So I don't expect you to understand, but I keep trying.
I went on length explaining how easy it would be to pan back the camera for combat, and you said VERY CLEARLY that it should be isometric at all times! Idiot.
Quote:Okay, how many dozen times will I have to explain "isometric" before it gets into that pea you call a brain? IT DOESN'T NECESSARIALLY MEAN TWO DIMENSIONAL ARTWORK, MORON! IT COULD MEAN 3D! IF IT'S A 3D CAMERA AND YOU CAN MOVE IT AROUND BUT THE DEFAULT PLACE IS IN AN ISOMETRIC VIEWPOINT, THE GAME IS ISOMETRIC. SEE: NEVERWINTER NIGHTS OR DRAGON AGE. This DOES NOT preclude having some kind of closer or first/third person camera! It just means that the main camera, or even just the main COMBAT camera (see Betrayal at Krondor) defaults to a higher/farther back and up viewpoint! This still hasn't gotten through to you despite how I've tried to explain it many, many times over the months, sadly...
So, if you think third person cameras are so much better in every way, instead of insulting me again just ignore this post and lay out a system where you can have a party-based, complex (at least as much as KotOR), strategic RPG with just a third-person camera that has combat where the best way to play, or the only way to REALLY play, would be to control every player's actions all the time. I'd really like to see you do this, because then instead of just insults we could both see how what you think should be done would contrast with the ideas I have laid out here. Or the things DJ has said.
Dip shit, did I ever say 2D? NO, you fucking twit. I said ISOMETRIC. Look it up.
Oh and as for the whole party thing, I always controlled each and every one of my teammates in KOTOR during combat. It's not a difficult thing to do.