23rd August 2004, 11:33 AM
:bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang: :bang:
YOU ARE SO STUPID!
Not as lonely as you would be if you act the same in real life as you do online...
Not true, but you wouldn't know that, given your poor grasp on the english language...
For COMBAT, yes. And you'd agree with me if you'd spend five minuites thinking about it. DJ certainly understands me and GR kind of does too (because he played the game the way that they wanted you to, without doing much with your teammates -- that fully backs up everything I have been saying for a long time now, you know! As in, that's how it was designed, unfortunately, and it's a thing you can't get fully away from with a partybased game with seperate characters. Which is why most RPGs do not try to use this perspective -- they know that it doesn't really work unless it's a more action-oriented game where the other party members don't need to be managed. Which is what KotOR often is, and I wish it was not. Again, DJ agreed with this.) For ADVENTURING, every time I've said that it comes down to "personal preference". A term that you fundamentally do not even begin to understand. Personal preference means that there isn't an objective better or worse, it just depends on what you like more... but to you that means "what I like more is objectively right". Which is incredibly stupid, but it's how you act. So I don't expect you to understand, but I keep trying.
Okay, how many dozen times will I have to explain "isometric" before it gets into that pea you call a brain? IT DOESN'T NECESSARIALLY MEAN TWO DIMENSIONAL ARTWORK, MORON! IT COULD MEAN 3D! IF IT'S A 3D CAMERA AND YOU CAN MOVE IT AROUND BUT THE DEFAULT PLACE IS IN AN ISOMETRIC VIEWPOINT, THE GAME IS ISOMETRIC. SEE: NEVERWINTER NIGHTS OR DRAGON AGE. This DOES NOT preclude having some kind of closer or first/third person camera! It just means that the main camera, or even just the main COMBAT camera (see Betrayal at Krondor) defaults to a higher/farther back and up viewpoint! This still hasn't gotten through to you despite how I've tried to explain it many, many times over the months, sadly...
So, if you think third person cameras are so much better in every way, instead of insulting me again just ignore this post and lay out a system where you can have a party-based, complex (at least as much as KotOR), strategic RPG with just a third-person camera that has combat where the best way to play, or the only way to REALLY play, would be to control every player's actions all the time. I'd really like to see you do this, because then instead of just insults we could both see how what you think should be done would contrast with the ideas I have laid out here. Or the things DJ has said.
YOU ARE SO STUPID!
Quote:ABF, you are an idiot. You are an idiot who doesn't seem to understand the English language very well, and doesn't know how to talk to or react to other human beings. Because of that you are a lonely man. Maybe once you come to realize this fact you will no longer be lonely.
Not as lonely as you would be if you act the same in real life as you do online...
Quote:This whole thread has been about you whining and moaning about how third-person behind-the-camera perspectives are nowhere near as good as isometric POVs. Don't even try to deny that, you pathetic little man. I talked about how having the freedom to move the camera around in every which way is a thousand times better than being stuck with a shitty top-down camera, and you've just cried and complained about how wrong I am. Of course giving more camera freedom to KOTOR would be better, freedom akin to Mario Sunshine. But that is NOT what you argued, you argued how PC RPGs can only be done well if they're isometric.
Not true, but you wouldn't know that, given your poor grasp on the english language...
Quote:This whole thread has been about you whining and moaning about how third-person behind-the-camera perspectives are nowhere near as good as isometric POVs. Don't even try to deny that, you pathetic little man.
For COMBAT, yes. And you'd agree with me if you'd spend five minuites thinking about it. DJ certainly understands me and GR kind of does too (because he played the game the way that they wanted you to, without doing much with your teammates -- that fully backs up everything I have been saying for a long time now, you know! As in, that's how it was designed, unfortunately, and it's a thing you can't get fully away from with a partybased game with seperate characters. Which is why most RPGs do not try to use this perspective -- they know that it doesn't really work unless it's a more action-oriented game where the other party members don't need to be managed. Which is what KotOR often is, and I wish it was not. Again, DJ agreed with this.) For ADVENTURING, every time I've said that it comes down to "personal preference". A term that you fundamentally do not even begin to understand. Personal preference means that there isn't an objective better or worse, it just depends on what you like more... but to you that means "what I like more is objectively right". Which is incredibly stupid, but it's how you act. So I don't expect you to understand, but I keep trying.
Quote:I talked about how having the freedom to move the camera around in every which way is a thousand times better than being stuck with a shitty top-down camera, and you've just cried and complained about how wrong I am. Of course giving more camera freedom to KOTOR would be better, freedom akin to Mario Sunshine. But that is NOT what you argued, you argued how PC RPGs can only be done well if they're isometric.
Okay, how many dozen times will I have to explain "isometric" before it gets into that pea you call a brain? IT DOESN'T NECESSARIALLY MEAN TWO DIMENSIONAL ARTWORK, MORON! IT COULD MEAN 3D! IF IT'S A 3D CAMERA AND YOU CAN MOVE IT AROUND BUT THE DEFAULT PLACE IS IN AN ISOMETRIC VIEWPOINT, THE GAME IS ISOMETRIC. SEE: NEVERWINTER NIGHTS OR DRAGON AGE. This DOES NOT preclude having some kind of closer or first/third person camera! It just means that the main camera, or even just the main COMBAT camera (see Betrayal at Krondor) defaults to a higher/farther back and up viewpoint! This still hasn't gotten through to you despite how I've tried to explain it many, many times over the months, sadly...
So, if you think third person cameras are so much better in every way, instead of insulting me again just ignore this post and lay out a system where you can have a party-based, complex (at least as much as KotOR), strategic RPG with just a third-person camera that has combat where the best way to play, or the only way to REALLY play, would be to control every player's actions all the time. I'd really like to see you do this, because then instead of just insults we could both see how what you think should be done would contrast with the ideas I have laid out here. Or the things DJ has said.