23rd August 2004, 10:19 AM
(This post was last modified: 23rd August 2004, 10:32 AM by A Black Falcon.)
Quote:DJ isn't agreeing with you, dumbass, she said that it'd be nice to have more freedom with the camera since KOTOR only allows you swing it horizontally with very little vertical movement. You just want the game to be top-down. Idiot.
If you think that that is actually what I've said, to DJ in particular, then you quite simply are a moron. But we knew that already, so I should probably just ignore this as more of your usual mostly-delusional attacks... but I won't. Instead I'll prove that DJ understands my point and sees why a topdown camera would be better for combat.
Quote:Honestly, controlling my whole party fully is something I want out of an RPG, ALL RPGs, too. AI is for enemies . Give me control of my people, as full as possible. Aside from that movement issue though, the control is as full as it can get. I will say that yes, people do get left behind. I will ALSO say I ADAPTED to that though, and learned to make SURE people were with me, and I always checked behind me when walking around corners, or through doorways... or just whenever. Anyway, movement. Yeah, they could have let you tell them where to move. Just target an area of the ground and.... oh... OOOOH! I get what overhead helps with now! Eh, honestly locking the camera above you, nah, but letting us have the freedom to rotate it up there when needed would have been nice.
You really need to learn to use that "brain" thing, OB1. You don't use it much.
Quote:You just want the game to be top-down
Irrefutable proof that you haven't read about 95% of what I have written. If you could read you'd know that what I'd actually like from KotOR is a movable camera that works equally well from both third person and isometric viewpoints (since I know that as a console Star Wars RPG it's not realistic to say 'it should be isometric', and anyway as I've said third person isn't ALL bad!). My complaint about the graphics, as you'd know if you actually paid attention to anything, was as much about how I wish the environments were more interesting/better looking as it was about the perspective... sure, I really like the look of classic isometric PC RPGs. But it's not like 3d games are evil or something. I just want the game to be in some way where I can play it the way that it should be played without a lot of frusteration. And unfortunately, you can't do that, really, in KotOR. To play without much frusteration you must play one way: with minimal control of your other party members. Try to play it with total control of all your party members and you're in for a frusterating time. Which is really unfortunate, as I said, but not something you can totally fix from that perspective. And DJ understood that and agreed, at least as far as understanding the relative drawbacks and advantages of the two perspectives.
So in short, go away, OB1. It's just painful to see you repeatedly make a fool of yourself. If you think I like constantly trying to show you how your statements about my positions are horribly wrong and ignorant you're wrong. It's not fun and it drives the people who actually have something intelligent to say out of the discussion.