17th August 2004, 5:38 PM
(This post was last modified: 17th August 2004, 6:13 PM by A Black Falcon.)
Quote:You said PC RPG, not RPG for the PC-only.
When I say PC RPG, I'd generally mean a RPG on the PC...
Quote:Oh yes, I'm such a console fanboy even though I have all of the systems and a PC. As an aspiring game designer with zero funds I have to develop for the PC, and you have no idea how many limits there are. I can't do a fraction of the things I want to do because PC gaming has the same exact gameplay limitations today and it did fifteen years ago, and that's mostly because of PC fanboys not wanting anything to change. There isn't even a standard for analog controls, for crying out loud. That's just insane.
On this subject you are utterly discounting the entire PC gaming side of things, so it's not a bad comparison at all... as for change, if things work really well as they are why do something totally different?
Analog controls... gamepads usually have them. Not always, but usually. Joysticks of course do. What flight sim developers would do is just require a joystick, you know. Yes, it limits your audience somewhat, but it's really the only good solution for games like that. But for most games mouse and keyboard can perform adaquately. For some genres it's the best control mechanism possible (PC-style RPGs, all kinds of strategy games, wargames, (graphical or text) adventure games, FPSes, many third-person action titles, etc), and for others it can make do for people without gamepads or joysticks. Not as good, but that's why you buy a joystick, nice gamepad, or steering wheel if you want better controls for games that control better with some other kind of input device. :)
Oh yeah, and no one who talks like that (attacking PC gaming so much and lauding console gaming so much) could really call them a PC gaming fan. "I hate PC controls and PC style games and PC gameplay and PC everything but I'm a PC gaming fan"? That may be a slight exaggeration, but not by much.