11th February 2005, 3:35 PM
Quote:Are you trying to say analogy? You keep on writing "analog". I do not know what you're trying to say.
It's a synonym, OB1... you've never heard analog used that way?
dictionary.com:
Quote:an·a·logue also an·a·log Audio pronunciation of "analog" ( P ) Pronunciation Key (n-lôg, -lg)
n.
1. Something that bears an analogy to something else: Surimi is marketed as an analogue of crabmeat.
First definition, too. :)
Quote:There is a reason why there are only a few main dominant genres on the PC, ABF, and why there aren't any new gameplay experiences. The keyboard and mouse is good for a few genres and that's it.
No, it's good for quite a few genres. And some of them are some of the broadest there are... I'd argue that strategy games are the broadest genre around (only comparing to RPGs) and the PC is very strong in wide varities of games in both of those genres. I would certainly not say that the PC has fewer types of games represented than consoles do... it is lacking in some genres consoles do well but is well represented in genres lacking on consoles so overall I'd say it balances out.
The only conclusion I could possibly draw is that you prefer the genres common on consoles, or the way consoles do genres common to both platforms, to the genres common on PCs. Saying 'PCs are very limited in genres' tied to 'and consoles have more variety' (you've said it.) is just not true.
As for the comments about the control options of keyboard/mouse being limited, I could make an equally strong arguement that the control options of gamepads are limited as well. They are both limited in different ways. They both tend themselves to some kind of games. So each platform has different things they are best at. That does not mean one has more things it is better at than the other... you clearly think that consoles have more variety of genres, but I, as being a PC gaming fan before being a console gaming fan, could make a strong arguement in the other direction...
Quote:You would never, ever see a game like Katamari Damashii on the PC, and have it sell well. Again, there is a reason for that.
No, because it's a console-styled game. But an equally weird PC game could have a chance at least as a niche title. (and remember, Katamari Damashii wasn't expected to do well because usually weird Japanese games don't sell great here... that is probably more the exception than the rule on that issue)
Quote:FPSs are the majority among the non-casuals. That is a fact. If strategy games didn't take so much longer to make then perhaps that would not be the case. But unfortunately that is the case, which is why the FPS is the most dominant non-casual genre on the PC.
You keep saying this, but the sales charts that I've posted quite simply do not hold that statement to have any validity. I have posted nine top-seller lists from 1998 and 2001-2004.
-Week ending July 10, 2004 (10): 4 FPS, 3 RTS, 1 flight sim, 1 Sims, 1 MMORPG.
-Week ending June 3, 2004 (10): 4 FPS, 2 RTS, 1 flight sim, 1 Sims, 1 MMORPG, 1 Various Liscenced (Harry Potter).
-Month of February, 2004 (20):6 Sims/SimCity/Tycoon, 5 FPS (inc. Splinter Cell), 5 RTS (inc. MOO3), 2 Various Liscenced (Harry Potter, Spongebob), 1 MMORPG, 1 Racing.
-Year, 2003 (10): 5 Sims/SimCity, 3 RTS, 2 FPS.
Month of December, 2003 (20): 8 Sims/Tycoon (1 MMO-Sims), 4 Backyard Sports (Children's), 3 Various Liscenced (2 Harry Potter, one LOTR action-adventure), 2 RTS, 2 FPS, 1 MMORPG.
-January 10-16, 1999 (10): 3 Hunting (I couldn't bear to call Deer Hunter a FPS...), 2 RTS, 2 flight sims (1 civilian, 1 combat), 1 FPS, 1 RPG, 1 boardgame.
-Year of 1998 (20): 4 Hunting-FPS, 3 various liscenced (2 Barbie, one Lego), 3 adventure (2 of them in the Myst series), 2 RTS, 2 FPS, 2 boardgames, 1 classic collection, 1 RPG, 1 flight sim, 1 platformer.
Is it just me or do I see a distinct lack of utter FPS dominance in sales here? Perhaps there are more FPS titles made, but the RTSes make up for that easily by selling for longer periods of time. Overall, with six different (sometimes overlapping) sales lists, FPS only is ahead of RTS by a slight margin. FPSes show up 20 times on those lists and RTSes 16 times. As for other genres there, RPG/MMORPG shows up 5 times. Casual-focused titles like Sims games, Tycoon games, liscenced junk, boardgame conversions, etc. are the most common when all put in one category, of course. Adventure games and platformers are only on the list in 1998. Microsoft Flight Simulator is a regular. And one racing game broke onto the list.
In conclusion, if you keep saying that FPSes are absolutely dominant it will be in willful disregard of proven facts. FPSes do beat most of the genres handily, but strategy games are close enough to par that the difference isn't hugely significant.
Quote:Believe me, I know more about the sad state of gaming on all platforms than you do. Most games on consoles are just copies of other successful titles, and EA is the prime example of that design philosophy. But there are truly different and innovative games that come out pretty regularly on consoles, far more than there are for the PC. Damashii, ICO, Viewtiful Joe, DK Jungle Beat, Mojib Ribbon, Rez, Mark of Kri, Lumines, and the upcoming Wanda and the Colossus just to name a few. And that's just from the last few years.
And as for your simple/complex comment, we've been over about how you can't tell the difference between depth and convolution before. And what complex games are there for the PC? Sims and strategy games. That's it. And for those I give you the Romance of the Three Kingdom series.
A complex strategy game series to be sure, but I'm sure PC strategy games and wargames are at least as deep to deeper. Yes, we've discussed complexity before and you made it clear that you don't think more complexity is necessarially good. I do not fully agree with that. Sometimes more complexity definitely is good and genres like RPGs and strategy almost always benefit from being more complex. Yes, there is a point of overdoing it, but console games usually don't reach that point... as for convolution, that's just an effect of lacking game design, not more complexity. Good games don't have much of it (or at least don't once you get used to the game) no matter how complex they are.
That is to say, the PC is great at making original titles within existing genres (better than consoles are in many cases), but not as good at making totally unique games that aren't like anything else.
As for original titles, I pretty much agreed with you on the subject of 'totally original in most ways' games, didn't I? My point of disagreement was to say that I believe that within existing genres (and game-design styles) PC games do an overall better job of innovation/original thinking than console games do, though both do it well at times.
Oh yeah, and saying "sims and strategy games, that's it" is insane (even leaving out how you forget RPGs, which should definitely be there as well). Those three genres are massively deep and wide and could hold multiple console genres within them no problem... it's kind of like saying "3d games, that's it" as a response to something about the Gamecube... it makes no sense and ignores reality! Saying that any one series, no matter how good, counters two or three genres? Genres with depth as astounding as strategy games do on PC for instance? Crazy.
Quote:PC gaming has remained largely static for more than a decade because of the fact that everything has to be worked around the archaic kb&m control setup. There is a very good reason why consoles have had to have new controllers each generation, and why Nintendo wants to change the way we play games with new types of control devices. Right now all change is restricted by each platform's respective control type, and true innovation won't be seen until that is changed. That's why I hope the revolution turns out to be amazing. The DS, even though it has yet to really prove itself, has an unbelievable amount of potential. The right developer will be able to create a completely new type of gameplay experience with that handheld, and I just hope that that happens sooner rather than later. We've only seen tiny glimpses of what is possible with the hardware.
PC gaming discovered what worked great and made games that used those techniques. I don't blame them and given what a huge variety of games that results in I don't mind, especially given that they don't just stay static with every game copying the ones before it -- plenty of titles are different and original within existing genres, and that's great. For instance, the FPS genre is among the most common on the PC and has been for years, but there are some that are truly original within it, such as Netstorm or Perimiter. You don't need to create a completely new gameplay experience to create an original and unique game, and PC games periodically prove that.
Quote:But whatever the case is, I think the top 20 lists of PC games shows just how little innovation there is. To suggest that PCs are actually ahead of consoles in that regard is complete and utter stupidity on your part. 7 of the 10 games at the top are Sims expansions! Then you have your standard RTS (Warcraft III) and some bland shooters. Wee!
True, there isn't much at the top, and I said so. I said that many of the more unique and original titles either never crack the top-sales lists or are never released in retail stores at all... the companies that release games are conservative about what they want to sell and something in an established makes them a whole lot happer than something risky.
Oh yeah, as for GR, then you obviously don't know any casual gamers... which is kind of weird given how they are so common...