4th February 2003, 6:03 PM
Quote:Originally posted by OB1
They only look good up close because there's no more than one single texture layer per surface. RL uses up to six (or was it eight?) texture layers per surface, which is why things look so great up close and far away (just look at the snow on Hoth). The textures in Halo look good when you're about one (in-game) foot away from them, max.
And Whitey, what on earth are you talking about? Have you never played a FPS on the cube before? All three versions of TS2 were pretty much identical, but I chose to get the Gamecube version because I prefer the controller for FPS's, mainly because of the perfect left analogue stick which allows for super-precise aiming.
It was an average of 5 texture layers. But at the maximum, Factor 5 stated they had 8 texture layers.
I swear, those guys need to start talking to other developers. I've seen interviews (or what have you) from other devs stating that they can't put more than 2 (or 3) texture layers down without messing up the framerate.
Quote:"incredible lighting"
The light from your flashlight looked cool, but other than it was just average.
Volumentric lighting from the sun was pretty nifty, too.
Quote:"huge amount of enemies fighting at once"
Once you go against the flood, there are "huge" amounts of enemies on screen. But for the most, they are tiny, and poorly detailed. IMO, the amount of enemies on screen is a huge strong point. The second level, where you land on the beach along with a dozen + marines, taking on a couple of dozen covenant is very impressive.
Quote:"blazing framerate"
If you call 30 fps "blazing"
Let's not forget the slowdown.
Quote:"numerous vehicles"
The most I saw at once was two.
Considering that, at the time, he was defending the game's graphics against The Getaway (for unknown reasons), it was a pretty stupid thing to say. Considering that The Getaway has about 80 extremely detailed cars, each with their own unique physics and handling, and very impressive damage models, and upwards of 2 dozen cars on screen at once etc. etc.
The best thing about Halo, however, are the physics, and the AI. Both of which are completely handled by the Pentium 3, and are completely unrelated to the graphics.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!