6th May 2004, 12:47 PM
(This post was last modified: 7th May 2004, 2:55 PM by Dark Jaguar.)
It's certainly something that's been played with before, as I said with Kirby. To be honest, thinking about it yes it does seem like the future. Another time they played with it was the Power Glove, but wow did that not work. It's certainly got potential, but the important thing is for the mechanism to be VERY durable and VERY accurate.
Also, there's just one thing you need to remember lazy. The average gamer has played their games holding the controller or system in every possible position. When this is installed, the player will be forced to hold it in very certain ways. No more getting comfortable while still playing the game, and dropping the controller could REALLY screw you up. While a great concept, it is really going to be something that totally ruins a LOT of gamer's comfort levels. I myself tend to hold my controller upside down because I'm laying down and my hands are also upside down (same thing with the GB), but I can't do that after this unless it adapts to it. Also, even if there's an option to invert the controls, you'll still need to hold it totally flat whichever way. Having to realign it constantly as you adjust your position while gaming (you know, the whole "dangit, I totally suck, maybe if I sit up I'll do better, no wait, I should lay down, THEN I'm comfortable" thing) can get annoying.
Again, you are right, this could very well be an intuitive controller, but it'll have to get around the way the average gamer plays, that is, they play in the most comfortable position they can get in, and attempt to avoid cramping up their hands. Also, there are a number of gamers who want the real world to have as little an effect on their digital experience as possible. When games start requiring sunlight and gravity, to them, it seems sorta cheap. Now, I'll have to say that sunlight game IS just a gimic. This thing could really be a nice system, but it does depend on gravity and movement to work as opposed to PURE input (imagine just a slight accidental flick of your hand accidently throwing everything off, having to actually keep a steady hand, rather than easily being able to just NOT push a button or touch a control stick or hold something in place), whatever that is, so it can put some people off. The nerds they are, they shall ask "what if I play this in space?" or something stupid like that. I dunno, it's something that part of me loves as a concept, but the other part of me sees a LOT of comfort issues with, as well as having a sense of LOST control since it will depend on the user's ability to keep steady.
Also, there's just one thing you need to remember lazy. The average gamer has played their games holding the controller or system in every possible position. When this is installed, the player will be forced to hold it in very certain ways. No more getting comfortable while still playing the game, and dropping the controller could REALLY screw you up. While a great concept, it is really going to be something that totally ruins a LOT of gamer's comfort levels. I myself tend to hold my controller upside down because I'm laying down and my hands are also upside down (same thing with the GB), but I can't do that after this unless it adapts to it. Also, even if there's an option to invert the controls, you'll still need to hold it totally flat whichever way. Having to realign it constantly as you adjust your position while gaming (you know, the whole "dangit, I totally suck, maybe if I sit up I'll do better, no wait, I should lay down, THEN I'm comfortable" thing) can get annoying.
Again, you are right, this could very well be an intuitive controller, but it'll have to get around the way the average gamer plays, that is, they play in the most comfortable position they can get in, and attempt to avoid cramping up their hands. Also, there are a number of gamers who want the real world to have as little an effect on their digital experience as possible. When games start requiring sunlight and gravity, to them, it seems sorta cheap. Now, I'll have to say that sunlight game IS just a gimic. This thing could really be a nice system, but it does depend on gravity and movement to work as opposed to PURE input (imagine just a slight accidental flick of your hand accidently throwing everything off, having to actually keep a steady hand, rather than easily being able to just NOT push a button or touch a control stick or hold something in place), whatever that is, so it can put some people off. The nerds they are, they shall ask "what if I play this in space?" or something stupid like that. I dunno, it's something that part of me loves as a concept, but the other part of me sees a LOT of comfort issues with, as well as having a sense of LOST control since it will depend on the user's ability to keep steady.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)