10th April 2003, 10:28 PM
What do you call framerate issues?
I didn't see any slowdown of whatever kind whatsoever in Baldur's Gate Dark Alliance for NGC either... it was fine, except for how it uses an obscene 29 block save and takes what seems like 5 minuites to save...
Oh, and if its truly a slideshow of course I notice... I'd also notice if its really skipping or something or if there are big jumps. For example, I have Return to Castle Wolfenstein. I played it before I increased my system RAM from 128 to 384 megs. With character models at full detail, when I went around a corner and suddenly right infront of some enemies it'd slow down quite a bit for a second way too often (then speed back up, but by then often the damage was done)... a major flaw, of course, in a FPS! To get the game playable I had to drop character models to Medium resolution...
But JFG and PD? In JFG I didn't notice any slow framerates... unless the whole thing was slow I can't think of anything... and PD? Sure some of the multiplay (8 bots and several humans, and sometimes in coop or counterop) was a bit slow, and MAYBE once in a while in single player (It was a while ago... I don't really remember...), but not anything unplayble or dramatic...
I didn't see any slowdown of whatever kind whatsoever in Baldur's Gate Dark Alliance for NGC either... it was fine, except for how it uses an obscene 29 block save and takes what seems like 5 minuites to save...
Oh, and if its truly a slideshow of course I notice... I'd also notice if its really skipping or something or if there are big jumps. For example, I have Return to Castle Wolfenstein. I played it before I increased my system RAM from 128 to 384 megs. With character models at full detail, when I went around a corner and suddenly right infront of some enemies it'd slow down quite a bit for a second way too often (then speed back up, but by then often the damage was done)... a major flaw, of course, in a FPS! To get the game playable I had to drop character models to Medium resolution...
But JFG and PD? In JFG I didn't notice any slow framerates... unless the whole thing was slow I can't think of anything... and PD? Sure some of the multiplay (8 bots and several humans, and sometimes in coop or counterop) was a bit slow, and MAYBE once in a while in single player (It was a while ago... I don't really remember...), but not anything unplayble or dramatic...