16th April 2004, 6:51 AM
It's convoluted as fuck. So is Zelda.
Imagine you're a game developer 20 years ago and you have an awesome idea for a game. You make it and people love it. Everytime the technology advances you re-make the game with totally new gameplay but the same overall design and you try to make the story fresh, or different. Every Metroid game has Norfair or its equivalent in it and no matter how powerful Samus was in the last game we start her newest adventure with almost nothing (Prime was the first Metroid game to make reference to that by having you start powered up). So when that happens you begin to experiment with the idea of broken time lines, different planets/dimensions and sometimes subtle, sometimes massively different plots completely hidden and put in the background for people to find out about on their own time. The end result is that you get an extremely convoluted storyline mostly because the story isn't designed until the gameplay is coded.
Imagine you're a game developer 20 years ago and you have an awesome idea for a game. You make it and people love it. Everytime the technology advances you re-make the game with totally new gameplay but the same overall design and you try to make the story fresh, or different. Every Metroid game has Norfair or its equivalent in it and no matter how powerful Samus was in the last game we start her newest adventure with almost nothing (Prime was the first Metroid game to make reference to that by having you start powered up). So when that happens you begin to experiment with the idea of broken time lines, different planets/dimensions and sometimes subtle, sometimes massively different plots completely hidden and put in the background for people to find out about on their own time. The end result is that you get an extremely convoluted storyline mostly because the story isn't designed until the gameplay is coded.