29th January 2003, 10:36 PM
First off, vibration pack incompatibility is something Nintendo doesn't have an excuse for. There's no reason they couldn't raise the slot or something to allow the vibration pack games to fit into the player. Second off, there is REALLY no reason the Q should be incompatible, except that the placement of the slots on the Q are further apart, thus making the device not fit. That's a REASON of course, but really that's just plain annoying. The answer is simple of course, make a second version for the "Q" in Japan.
The vibration pack problem (which I can only attribute to the pack itself going down into the stand it's on) can be fixed by the user anyway. All one needs to do is place the GCN RIGHT at the edge of whatever it's on and then the pack can fit easily.
It seems they finally acknowledged the tilt sensor problem... I assumed as much with the GBA SP, and the GBA GCN player's reason is obvious (unless you want to pick up the system itself and tilt it around). The only thing Nintendo could do for the player on the GCN is to make it so that you can hook those games up through a GBA directly, and the player's software could then detect the game and download it to the player, where you could then play it on the big screen and use the tilt sensor normally (this would take a lot of time unless they stored the ROMs on the player and used a check for confirmation, which they won't). As for the SP's incompatibility, I still think a special patch for all three games could be designed to reverse controls. IF they for some reason designed future games with tilt sensing, they just need to put in an option to change orientation.
Problem is, I don't think Nintendo is going to spend time bulding a patch solution into the SP for a total of 3 games. They likely won't spend time raising the level of the slot for the few rumble games out there, especially since a simple placement of the GCN near the edge solves the only problem I see there. However, the last problem, incompatibility with a system that's sure to have been bought by many in Japan who wanted a GCN, NEEDS to be addressed by Nintendo. They can't alienate those who got that version of the system by leaving them out and not making a specially fit device for the Q.
The vibration pack problem (which I can only attribute to the pack itself going down into the stand it's on) can be fixed by the user anyway. All one needs to do is place the GCN RIGHT at the edge of whatever it's on and then the pack can fit easily.
It seems they finally acknowledged the tilt sensor problem... I assumed as much with the GBA SP, and the GBA GCN player's reason is obvious (unless you want to pick up the system itself and tilt it around). The only thing Nintendo could do for the player on the GCN is to make it so that you can hook those games up through a GBA directly, and the player's software could then detect the game and download it to the player, where you could then play it on the big screen and use the tilt sensor normally (this would take a lot of time unless they stored the ROMs on the player and used a check for confirmation, which they won't). As for the SP's incompatibility, I still think a special patch for all three games could be designed to reverse controls. IF they for some reason designed future games with tilt sensing, they just need to put in an option to change orientation.
Problem is, I don't think Nintendo is going to spend time bulding a patch solution into the SP for a total of 3 games. They likely won't spend time raising the level of the slot for the few rumble games out there, especially since a simple placement of the GCN near the edge solves the only problem I see there. However, the last problem, incompatibility with a system that's sure to have been bought by many in Japan who wanted a GCN, NEEDS to be addressed by Nintendo. They can't alienate those who got that version of the system by leaving them out and not making a specially fit device for the Q.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)